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Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time.

8303°
Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time.
Dibuat oleh
make676767
di Civitai
by make676767 - Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time. Recommended Weight: 4 Weight Range: -8 to 8
Catatan pembuat
Smoothly accelerates the speed of any action or motion over time. Recommended Weight: 4 Weight Range: -8 to 8 Strike Faster with Every Punch! Unleash Ip Man–style rapid-fire chain punches that accelerate progressively, building into a relentless flurry of lightning-fast strikes. Each punch becomes faster than the last, leaving vivid motion trails and afterimages as the fists blur into a storm of rapid-fire blows. Note: You can combine this with these two models for some surprising results. 渐进加速LoRA:随着时间推移,平滑地加速视频中的任何动作或物理运动,产生极佳的动能累积感。 推荐权重 (Recommended Weight): 4 支持区间 (Weight Range): -8 到 8 像叶问一样打出连续寸拳,每一拳都比上一拳更快,逐渐加速至疾风骤雨般的高速连击。拳速不断攀升,拳头在高速运动中形成清晰的运动残影,最终化为一阵密集而凌厉的拳影。 注意: 可以和这两个模型结合使用 有意外收获
1,100 unduhan · 86 suka di Civitai
SHA256
24EEDB8F53FF632C179D5359B05B3D2657FF3416843D6D89DCC37ECDC4C21334
Ranking badge
Updated Oct 22, 2026
Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time. di ModelTrends.ai: #347 Hottest AI model
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Also ranked: #42 Hottest MiniMax H3 model · #42 Hottest MiniMax H3 LoRA
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Tren popularitas Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time.
Skor panas sejak 10 Oct 2026
Skor panas
8,303°
Minggu ini
n/a
Belum dirilis/dilacak
Bulan ini
n/a
Belum dirilis/dilacak
Tahun lalu
n/a
Belum dirilis/dilacak
Progressive Acceleration MMH3 Slider: Smoothly…: Skor panas sejak 10 Oct 20267,000°7,365°7,730°8,095°8,459°10 Oct13 Oct15 Oct17 Oct20 Oct22 Oct8,303°ModelTrends.ai
7,000°
Floor
Skala berjalan dari 0° sampai 9.999°. Semua yang di bawah 7,000° disimpan untuk model yang belum dilaporkan oleh sumber mana pun, yang memakai angka pengganti di sana supaya daftar tetap lengkap. 7,000° adalah titik awal data yang diukur: model dengan data nyata tapi hampir tidak ada unduhan berada di floor, dan pengukuran mengisi derajat di atasnya. Floor tidak mengatakan apa-apa tentang model; hanya derajat di atasnya yang berbicara, dan itu yang membedakan satu model dengan yang lain.
+912°
Unduhan Civitai
1,100 unduhan versi tepat ini di Civitai. Unduhan adalah bahan terberat dan dihitung dalam skala log: sepuluh kali unduhan menambah 300° yang sama, jadi model dengan sejuta unduhan tidak seribu kali lebih panas dari yang seribu unduhan. Enam sumber unduhan berbagi satu istilah itu, dibagi proporsional sesuai jumlahnya.
+291°
Suka
86 suka dan jempol ke atas dari berbagai sumber. Suka dihitung setengah unduhan, dengan skala log yang sama.
+100°
Bonus keluarga
+100° karena ini LoRA dari keluarga yang sedang didorong situs ini sekarang. Ini dorongan terbatas dalam skor dan tercantum di sini secara terbuka; tidak pernah bisa menyembunyikan model atau mengalahkan perbedaan unduhan seribu kali lipat.
Tampilkan rincian
Setiap angka di situs ini bisa dicek. Skor heat model ini adalah 8,303°, dan ini dibangun satu bahan pada satu waktu, dengan total berjalan setelah setiap langkah: floor, derajat yang ditambahkan setiap sumber, bonus untuk jenis model dan pengurangan karena usia bobotnya. Warna-warna itu adalah rentang pada grafik di atas. Glosarium di akhir menjelaskan setiap istilah.
  1. 1
    Mulai dari floor.
    Kenapa 7,000° dan bukan nol: skala dari 0° sampai 9.999°, dan bagian di bawah 7,000° disediakan untuk model yang belum dilaporkan sumber mana pun, yang memakai angka pengganti supaya daftar tetap lengkap dan tidak pernah mengalahkan model dengan data. 7,000° adalah titik awal data yang diukur. Model dengan data nyata tapi hampir tidak ada unduhan berada di sini; semua yang berikutnya adalah pengukuran, dan ruang di atas floor memuat sepuluh langkah sepuluh kali lipat unduhan dengan 300° masing-masing. Floor sama untuk semua model, jadi tidak menentukan apa-apa; yang menentukan adalah derajat di atasnya.
    7,000°
    total berjalan
  2. 2
    Tambahkan unduhan.
    1,100 setara unduhan secara total, dari Unduhan Civitai. Sepuluh kali unduhan menambah 300° yang sama, jadi ukuran penting tapi tidak pernah mendominasi skor.
    +912°
    7,912°
    total berjalan
  3. 3
    Tambahkan suka.
    86 suka dan jempol ke atas, dengan bobot setengah dari satu unduhan.
    +291°
    8,203°
    total berjalan
  4. 4
    Dorongan keluarga.
    Dorongan terbuka dan terbatas untuk LoRA dari keluarga yang sedang didorong situs ini sekarang.
    +100°
    8,303°
    total berjalan
  5. =
    Skor heat.
    Posisi model ini di setiap daftar di situs ini. Tidak ada yang mengubahnya selain ini.
    8,303°
Glosarium: istilah yang dipakai di sini
Skor heat
Satu angka untuk seberapa banyak model dipakai dan diinginkan sekarang, dari 0° sampai 9.999°. Setiap daftar di situs ini yang bilang terpanas diurutkan berdasarkan ini dan tidak ada yang lain.
Lantai
7.000° yang jadi titik awal semua model dengan data nyata. Skala dari 0° sampai 9.999°; bagian di bawah lantai untuk pengganti (model tanpa data), supaya model dengan data selalu di atas yang tanpa. Lantai sama untuk semua dan tidak menentukan apa-apa; derajat di atasnya yang dihitung.
Setara unduhan
Semua yang dihitung skor sebagai unduhan, dijumlahkan: unduhan itu sendiri, setiap torrent seeder dihitung 1.000, setiap gambar AI Horde dan setiap run di situs generasi dihitung satu.
Skala log
Menghitung per puluhan, bukan per satuan: naik dari 1.000 ke 10.000 unduhan menambah derajat yang sama dengan naik dari 10.000 ke 100.000. Ini mencegah raksasa mendominasi semuanya.
Suka
Jempol ke atas dan suka dari semua sumber, bernilai setengah unduhan di skala log.
Tingkat adopsi
Berapa banyak unduhan per hari yang didapat model sekarang, dari selisih dua pembacaan sumber. Bobot seperempat dari istilah unduhan.
Diukur dan diperkirakan
Diukur berarti ada dua pembacaan dari sumber dan perbedaannya nyata. Diperkirakan berarti hanya total hari ini yang diketahui dan masa lalu dibagi selama umur model; situs memberitahu mana yang sedang ditampilkan.
Seeder
Seseorang yang menyimpan salinan bobot secara online agar orang lain bisa mengunduh lewat torrent, atau mirror yang dihosting melakukan hal yang sama. Setiap satu dihitung sebagai 1.000 unduhan.
AI Horde
Jaringan sukarelawan yang menghasilkan gambar secara gratis di komputer yang disumbangkan. Jumlah gambar yang dibuat dengan model tertentu bersifat publik, dan setiap gambar dihitung sebagai satu unduhan.
Situs generasi
Situs yang menyimpan salinan model sendiri dan membiarkan orang menghasilkan gambar dengannya, seperti PixAI, SeaArt, dan Yodayo. Unduhan mereka dihitung seperti di Civitai dan setiap kali generasi dihitung sebagai satu unduhan.
Token OpenRouter
Model teks yang dilayani melalui API, seperti Claude atau GPT, tidak memiliki bobot untuk diunduh, jadi penggunaannya diukur dalam token: potongan teks yang dibaca dan ditulis melalui OpenRouter, gateway yang digunakan banyak aplikasi, selama 30 hari terakhir. Setiap 10,000,000 token dihitung sebagai satu unduhan. Sumber: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Model penuh (checkpoint)
Bobot itu sendiri, file yang bisa menghasilkan secara mandiri. Mendapat bonus karena add-on bergantung padanya.
LoRA dan embedding
File add-on kecil yang mengarahkan bobot orang lain ke gaya, karakter, atau konsep tertentu. Tidak bisa dijalankan sendiri.
Keluarga dan bobot
Dasar yang dipakai model, seperti SD 1.5, SDXL, Flux, atau Wan. Setiap model mewarisi tanggal rilis bobot keluarganya.
Usia
Pengurangan nilai berdasarkan seberapa lama bobot keluarga itu dirilis: 150° per tahun, sampai maksimal 750°. Ini menjaga unduhan lama yang sudah bertahun-tahun menumpuk agar tetap di atas daftar.
Dorongan keluarga
Dorongan kecil dan terbatas untuk LoRA dari keluarga yang sedang didorong situs ini sekarang, selalu tercantum dalam rincian.
Skor pengganti
Angka stabil di bawah batas yang diberikan pada model yang belum ada laporan sumbernya, supaya daftar tetap lengkap. Tidak pernah lebih tinggi dari model yang punya data.
Baru! (masa tenggang)
Model yang berumur kurang dari 7 hari menunjukkan label Baru! bukan skor dan tidak masuk peringkat. Skornya dihitung sejak hari pertama, tapi model yang baru sehari tumbuh lebih cepat dari apa pun, jadi tanpa masa tunggu model #1 minggu ini selalu yang baru kemarin, bukan yang bertahan seminggu.
Tren
Bagaimana pertumbuhan model selama periode tertentu dibandingkan dengan pertumbuhan model biasa di periode yang sama. Lebih cepat dari biasanya berarti naik, lebih lambat berarti turun.
Model biasa
Tengah katalog: setengah model dengan angka tumbuh lebih cepat selama periode itu, setengahnya lebih lambat.
Bagaimana popularitas model ini bergerak dibandingkan dengan katalog lainnya: pertumbuhan unduhan, suka, dan penggunaan setiap periode, diukur terhadap pertumbuhan model biasa dalam periode yang sama, dengan skor panasnya saat itu. Di atas pertumbuhan biasa berarti naik, di bawahnya berarti turun. Masa lalu direkonstruksi dari total hari ini, hari pertama model, dan kecepatan unduhan yang diukur jika ada dua pembacaan; model yang belum ada di awal periode menunjukkan n/a.
Contoh render
Prompt dan pengaturan yang dibagikan oleh orang-orang yang membuat render ini di Civitai. Pilih sebuah render untuk melihat cara membuatnya.
Contoh render 1
Contoh render 2
Contoh render 3
Contoh render 4
Contoh render 5
Contoh render 6
Contoh render 7
Gambar NSFW, diburamkan. Nyalakan NSFW untuk melihatnya.
Contoh render 8
Gambar NSFW, diburamkan. Nyalakan NSFW untuk melihatnya.
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Pengaturan
Langkah
24
Guidance
1
Seed
757358688076807
Ukuran
1376x768
Prompt
subject_definitions: <Picture 1> is the starting frame reference image for the scene (ip_man_vs_sandbag.jpg). <Subject 1> is the slender Chinese martial arts master on the left, originating from <Picture 1>. <Subject 2> is the large, heavy dark leather punching bag (sandbag) on the right, originating from <Picture 1>. summary: [keyframe completion] The target video tests extreme high-frequency punching speed on an inanimate object. It strictly shows <Subject 1> unleashing rapid punches against <Subject 2> (the hanging punching bag). retention_analysis: <Picture 1> (first frame): fully_preserved - the composition is retained. <Subject 1> (appears in [Shot 1]): fully_preserved - appearance retained. <Subject 2> (appears in [Shot 1]): fully_preserved - the inanimate nature and appearance of the heavy bag are retained. detailed_description: The video uses a cinematic martial arts film aesthetic. [Shot 1] The camera captures a perfectly static, waist-up medium shot starting exactly from <Picture 1>. On the right, <Subject 2> is strictly a heavy, inanimate leather punching bag hanging from the ceiling. On the left, <Subject 1> (the martial arts master) instantly unleashes a blindingly fast, relentless barrage of Wing Chun chain punches directly into <Subject 2>. <Subject 1>'s arms become a literal blur of rapid body movements and extremely fast punches, executing dozens of strikes per second. The entire video consists exclusively of this extreme high-frequency punching action from <Subject 1>. The heavy leather sandbag (<Subject 2>) simply absorbs the violent impacts, deforming and shaking rapidly under the terrifying speed of the machine-gun punches, while <Subject 1> maintains an unbelievable punching frequency. overall_soundscape: A continuous, extremely rapid-fire staccato of dozens of fast punches landing heavily on dense leather (thud-thud-thud-thud-thud) without a single second of pause. non_diegetic_music: N/A
Pengaturan
Sampler
res_multistep
Seed
3928
Ukuran
768x1088
Prompt
subject_definitions: <Picture 1> is the starting frame reference image for the scene (ip_man_vs_sandbag.jpg). <Subject 1> is the slender Chinese martial arts master on the left, originating from <Picture 1>. <Subject 2> is the large, heavy dark leather punching bag (sandbag) on the right, originating from <Picture 1>. summary: [keyframe completion] The target video tests impossible, light-speed punching velocity on an inanimate object. It strictly shows <Subject 1> relentlessly pounding <Subject 2> for an extended duration before culminating at the very end in a catastrophic black hole singularity that violently sucks and destroys the entire screen. retention_analysis: <Picture 1> (first frame): fully_preserved - initial camera framing, zoom level, and spatial anchors are strictly locked and retained with ZERO camera movement throughout the entire 10-second duration. <Subject 1> (appears in [Shot 1]): fully_preserved - physical appearance and position retained, escalating from light-speed strikes to space-bending destruction in the final seconds. <Subject 2> (appears in [Shot 1]): fully_preserved - heavy leather bag properties retained, absorbing endless impacts before being ripped apart and swallowed by the singularity at the very end. detailed_description: The video uses a hyper-realistic cinematic martial arts film aesthetic evolving into catastrophic spatial destruction. [Shot 1] The camera remains completely motionless, locked, and strictly stationary in a waist-up medium shot starting exactly from <Picture 1>. There is absolutely NO camera zoom, NO zoom-out, NO zoom-in, NO panning, NO tilting, and NO camera motion of any kind throughout the entire 10-second video. On the right, <Subject 2> hangs as a heavy leather punching bag. On the left, <Subject 1> instantly erupts into an unbelievable, light-speed barrage of Wing Chun chain punches against <Subject 2>. For the majority of the video [0s-7.5s], <Subject 1> relentlessly pounds the bag for a long, extended duration; his arms and fists vanish into a continuous wall of blinding motion blur, optical trailing, and kinetic shockwaves, executing hundreds of strikes per second while <Subject 2> violently vibrates and deforms under the endless machine-gun impacts. ONLY in the final moments of the video [7.5s-10.0s], as the sustained punching velocity reaches absolute breaking point, a massive, violent black hole singularity erupts directly at the central impact point between <Subject 1>'s fists and <Subject 2>. This late-stage gravitational anomaly completely wrecks and tears apart the environment, causing a catastrophic spatial implosion where the entire screen and all visual elements are violently sucked, spiraled, and warped inward toward the central black hole core. Extreme gravitational lensing, stretching, and reality-shattering distortion consume the entire visual field while the camera framing itself remains 100% fixed and motionless. overall_soundscape: An overwhelming sonic boom wall combined with a hyper-dense staccato of impacts landing continuously on leather for most of the video, transitioning ONLY at the very end [7.5s-10.0s] into a sudden, deafening black hole gravitational roar, deep space suction rumble, and violent spatial tearing sound. non_diegetic_music: N/A
Pengaturan
Sampler
res_multistep
Seed
3928
Ukuran
768x1088
Prompt
subject_definitions: <Picture 1> is the starting frame reference image for the scene (output_00009.png). <Subject 1> is the slender Chinese martial arts master on the left, standing completely rigid and motionless, originating from <Picture 1>. <Subject 2> is the large, heavy dark leather punching bag (sandbag) hanging on chains on the right, originating from <Picture 1>. summary: [keyframe completion] The target video tests impossible, light-speed aggressive impact physics where an inanimate heavy object attacks. It strictly shows <Subject 2> (the hanging punching bag) violently swinging, convulsing at insane, hyper-speed velocity, and relentlessly striking <Subject 1> all over his body—including his head, shoulders, upper body, and lower body—while <Subject 1> stands completely rigid, statue-like, and motionless, with absolute zero flinching, zero reaction, and zero movement whatsoever while taking the blows. Absolutely zero visual effects, shockwaves, or distortion lines of any kind. retention_analysis: <Picture 1> (first frame): fully_preserved - the initial composition and spatial anchors are strictly retained. <Subject 1> (appears in [Shot 1]): fully_preserved - physical appearance and position strictly retained as a completely rigid, motionless statue with zero physical reaction, swaying, or flinching while taking impacts. <Subject 2> (appears in [Shot 1]): fully_preserved - heavy leather bag properties retained while executing insane, high-speed whipping and crashing movements into <Subject 1>. detailed_description: The video uses a hyper-realistic cinematic martial arts film aesthetic with extreme motion physics, completely free of any glowing lines, optical trails, magical visual effects, kinetic shockwaves, air ripples, or surface distortion lines. [Shot 1] The camera captures a perfectly static, fixed, immovable waist-up medium shot starting exactly from <Picture 1> with zero camera zoom, zero pan, zero tilt, and zero shake. On the left, <Subject 1> stands completely rigid, statue-like, and motionless in the exact starting posture, enduring incoming blows with absolute zero flinching, zero reaction, zero swaying, and zero movement. On the right, <Subject 2> (the heavy leather punching bag) suddenly and insanely erupts into impossible, frantic, light-speed motion, violently swinging and slamming itself dynamically all over <Subject 1>'s body—crashing repeatedly into his head, shoulders, upper torso, and lower body in a chaotic, high-speed frenzy. <Subject 2> moves at a blistering, hyper-frequency velocity—its heavy leather body stretching, deforming, and making raw physical impacts against <Subject 1>. Despite the heavy impacts, <Subject 1> remains entirely frozen and rigid like stone, absorbing the relentless high-speed barrages across all body parts without showing a single millisecond of reaction, flinching, or movement. overall_soundscape: A hyper-dense, machine-gun staccato of heavy leather impacts as the punching bag violently slams against the target's head, shoulders, and body at extreme speeds. non_diegetic_music: N/A
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Pengaturan
Langkah
24
Seed
4294967295
Ukuran
1280x704
Bobot yang dipakai
3
Prompt
Asset Roles: Kenshiro: Features signature spiky black hair, a stern expression, an extremely muscular physique, and a blue sleeveless martial-arts outfit. Enemy: A muscular adult male. A continuous, stable medium-wide shot from a slightly low three-quarter frontal angle establishes the confrontation between the two in a devastated post-apocalyptic wasteland. Kenshiro assumes a grounded martial-arts stance, his fists tightly clenched, his center of gravity lowered, his gaze locked onto the enemy. the camera dynamically follows Kenshiro as he suddenly steps forward, his legs driving against the ground. His torso rotates fluidly as he throws a lightning-fast left straight punch, his sleeves vibrating violently. the camera cuts to a close-up of the enemy's chest just as Kenshiro's right punch follows. A thin blue-white speed trail tears through the air, the heavy fist striking with precision and instantly causing the enemy's torso muscles to compress violently. the shot transitions to Kenshiro's upper body as he fully unleashes the Hokuto Hyakuretsu Ken. His shoulders alternate rapidly, his arms turning into countless translucent fist afterimages, pouring a frantic barrage of punches forward. the shot changes to the enemy's impact perspective. Dense, heavy punches rain down, causing intense ripples across his clothing as small debris flies. The enemy's body is forcefully pushed into a backward slide under the heavy blows. the camera dynamically follows the rhythm of Kenshiro's barrage. The punches accelerate continuously, with blue-white trajectories crisscrossing at high speed across the frame, each impact erupting with blinding cool-toned shock flashes. the camera cuts to a side medium shot. Kenshiro's kinetic chain remains completely coherent as he advances and suppresses his opponent. The enemy stumbles backward continuously under the rapid-fire barrage, kicking up massive clouds of thick dust. the shot transitions to a close-up of Kenshiro gathering strength. The rapid barrage seamlessly halts as his waist twists sharply, the muscles in his right arm fully tensing, channeling all power into a single fist in an instant. the shot changes to the finishing blow. The devastatingly heavy right straight punch slams into the enemy's abdomen, and a massive cool-toned ring-shaped shockwave violently blasts outward from the point of impact. the camera cuts to the enemy being knocked back by the tremendous force. His feet leave the ground as his body is thrown backward, crashing through the permeating dust and leaving deep drag marks on the ground. the camera dynamically follows Kenshiro as he slowly retracts his right fist, straightens his torso, and stands firmly amidst the swirling dust. The dramatic lighting contours his ruthless silhouette, the hem of his outfit fluttering in the wind. overall_soundscape: Muffled foot-scuffing sounds, extremely rapid swooshes of fists cutting through the air, highly dense dull thuds of fists impacting flesh, and a deafening shockwave roar erupting from the final blow. non_diegetic_music: Highly tense 1980s retro synth combat background music with a tight, fast-paced rhythm.
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Pengaturan
Sampler
Euler
Langkah
20
Guidance
1
Seed
4294967325
Ukuran
3840x2160
Prompt
integrated_multimodal_description: [Shot 1] The film opens in a cinematic cyberpunk action style under night rain. The futuristic black motorcycle and armored rider from <Picture 1> rip down the wet neon boulevard in an intense pursuit, engine screaming and headlights cutting through mist as reflections streak backward. [Shot 2] At 00:03.500, a pedestrian darts across the lane; the rider swerves violently into the spark-grinding Akira slide from <Picture 1>. The skidding motorcycle loses all control and violently T-bones the rear corner of a stationary sedan, instantly flipping upside down into a violent airborne crash. [Shot 3] At 00:06.000, a wide tracking camera captures the airborne aftermath with full spatial continuity: both the intact heavy motorcycle and the rider are launched flying across the air. The heavy motorcycle cartwheels through the air and crashes down, sliding across the wet asphalt, while the rider is catapulted ahead and skids horizontally across the reflective pavement beside the sliding bike, kicking up water spray before both slide to a complete halt together. overall_soundscape: High-revving motorcycle roar, loud wet tire skid and crackling sparks, explosive metallic crash impact, followed by the heavy tumbling and scraping sounds of both the motorcycle and rider skidding across wet pavement into quiet rain. non_diegetic_music: Intense, driving cinematic action trailer score with heavy percussion and a massive sub-bass impact drop upon collision.
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Pengaturan
Sampler
Euler
Langkah
20
Guidance
1
Seed
757358688076807
Ukuran
3840x2160
Prompt
integrated_multimodal_description: [Shot 1] The film begins in a premium, ultra-realistic motorsport cinematic style under warm golden-hour sunlight with shimmering atmospheric heat haze. A low trackside telephoto tracking shot follows a sleek, aerodynamically sculpted hypercar racer screaming down the front straight, air ripples and heat shimmer distorting the grandstands in the background as the car blows past the pit wall at blistering speed. [Shot 2] The camera cuts to an extreme low-angle ground-level close-up anchored at the apex of Turn 1. The race car dives into frame with blistering deceleration; wide racing slick tires squirm and bite into the asphalt, brake discs incandescent with blinding yellow-orange heat, and the outer front tire mounts the red-and-white serrated curbing, vibrating the chassis violently under peak G-forces. [Shot 3] The camera cuts to a visceral first-person driver's helmet POV. The driver rapidly counter-steers through a slight snap of oversteer, hands flicking the Alcantara steering wheel with razor-sharp reflexes as the car negotiates a tight technical chicane. [Shot 4] The shot cuts to a high-speed pursuit tracking camera gliding smoothly parallel to the driver's door at track level. Sleek carbon-fiber aero canards slice through the air, track lane stripes blur into solid white streaks beneath the side skirts, and the race car slingshots gracefully through continuous sweeping curves. [Shot 5] The camera cuts to an epic high-angle aerial drone shot descending in a dynamic forward tilt. The drone tracks the lone race car threading through the final corner, unleashing maximum horsepower down the start-finish straight toward the checkered flag, kicking up a trail of tire smoke and fine track dust into the final frame. overall_soundscape: A layered, symphonic roar of a high-displacement turbocharged racing engine shifting gears, sharp pop-and-bang backfires from the exhaust, straight-cut transmission whine, violent curb vibration rattles, Doppler-effect flyby screams, and heavy wind turbulence. non_diegetic_music: A rising cinematic orchestral-electronic hybrid score with aggressive analog synth arpeggios, driving staccato strings, and deep sub-bass drops that build momentum across each cut.
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Jalankan secara lokal
progressive_acceleration_slider_v1.0.safetensors
9 MB · SafeTensor · bf16
Unduhan disediakan oleh Civitai. Beberapa kreator meminta login Civitai terlebih dahulu.