BUNNY General Motion Continuity Repair
8663°
运行此模型
优惠 / 广告
Easy Creator (Prism) 网页
不限量 · 固定费用
最适合初学者。强大的工作流程,学习曲线低。
PirateDiffusion Telegram
不限量 · 固定费用
创建视频、图像、自定义聊天角色等。
Pro studio (SpyGlass) 网页
不限量 · 固定费用
从任何浏览器或手机浏览模型、渲染和优化。
Discord bot (Vector)
不限量 · 固定费用
将 Vector 添加到你的服务器或加入 Vector Discord。创造任何东西!
Unified Editor 网页
不限量 · 固定费用
图像和视频编辑器:在同一页面渲染、编辑、放大等。
Civitai 网页
按次付费
在Civitai官网生成;每张图片用Buzz积分支付。
本地应用
需设置
如果你的电脑硬件够好,可以安装本地程序。
ModelDuel 网页
按次付费
一次在多达50个检查点/基础模型上生成相同的提示。
by FourBunny - This is a general-purpose motion support LoRA, not a combat-only LoRA. It can be used for running, sports , dance, acrobatics, character interaction, combat, weapon motion, and other dynamic scenes.
创作者说明
General Motion Continuity Repair LoRA
🎬 BUNNY Motion Repair V2 — High-Difficulty Motion Shouldn't Be a Lottery.
This is a general-purpose motion support LoRA, not a combat-only LoRA. It can be used for running / sports / dance / acrobatics / character interaction / combat / weapon motion and other dynamic scenes.
这是一个通用动态辅助 LoRA,并不是战斗专用模型,可用于跑步 / 体育 / 舞蹈 / 翻滚跳跃 / 人物互动 / 战斗 / 武器动作等动态场景。
🚀 Run It on RunningHub
🎁 New users on RunningHub International can get 1000 RH Coins after registration.
国内用户可以使用:
🔥 What’s New in V2
-
Targeting Failure Zones: Focuses on MiniMax H3's hardest movement areas—rapid flips, spins, rolls, inversions, and extreme orientation recovery.
-
Rotational & Inverted Upgrade: Significantly expands full-body rotational training while keeping V1’s general motion repair power.
-
Smooth Full Sequences: Enhances the complete chain: Takeoff ➔ Inversion ➔ Continuous Spins ➔ Reorientation ➔ Landing, not just the middle frames.
🤸♂️ Noticeable Motion Gains
-
Power Moves & Ground Spins: Thomas flares, windmills, airflares, and ground rotations stay stable without collapsing during repeated cycles.
-
Airborne Continuity: Flips, twisting jumps, and aerial spins maintain structural integrity—no more twisted body masses, misconnected limbs, or out-of-sync head-torso rotation.
💡 Under the Hood
-
Capability-Oriented Training: Learns structural stability, orientation awareness, and momentum recovery rather than memorizing trick names, ensuring strong generalization to unseen motions.
-
Usable Output First: As a repair LoRA, rare imperfect frames can still happen in extreme transitions, but it reliably shifts generations from discarded clips to usable shots.
💬 In Short
High difficulty, higher stability. Flips stay coherent, spins stay together, and landings stop falling apart. (高难动作,稳定性跟上。空翻不扭、旋转不散、落地不崩!)
Recommended Usage / 推荐使用
Standalone use: around 0.9 is currently recommended.
单独使用时,目前推荐权重约为 0.9。
When used alone, Motion Continuity Repair needs a relatively high weight to produce a clear effect on motion continuity / slow-motion tendency / missing transitions / prompt-following.
单独使用时,需要相对较高的权重,才能比较明显地影响动作连续性 / 慢动作倾向 / 动作断链 / 提示词遵循度。
0.5–0.70.5–0.7
Because Combat already provides strong motion speed and impact, Motion Continuity Repair only needs a medium weight to correct continuity / coordination / action logic without unnecessarily taking over the motion.
因为 Combat 已经提供了较强的动作速度和打击感,此时 Motion Continuity Repair 只需要中等权重来修正动作衔接 / 协调性 / 动作逻辑,避免过度接管整个动态。
More complex sequences can gradually increase the Stage 1 weight, but very high weights may begin to reshape the entire motion logic / affect visual style / or alter audio characteristics.
动作越复杂可以逐渐提高一采权重,但过高时可能开始重构整段动作逻辑 / 改变画面表现 / 影响声音特征。
Stage 2: around 0.2–0.3 is recommended.
二采建议约 0.2–0.3。
Higher Stage 2 weights may over-stabilize the sequence and reduce motion intensity / speed / impact.
二采权重过高可能会把动作收得太稳,从而削弱动作幅度 / 速度感 / 冲击力。
最简单地说就是:
单独使用:≈0.9 / 搭配 Combat:0.5–0.7 / 二采:0.2–0.3
这个才是目前测试出来的正确推荐方式。
Although it is a general-purpose LoRA, it works especially well together with a Combat LoRA. Combat provides speed and impact / Motion Continuity Repair focuses on continuity, coordination, prompt-following and interaction logic.
虽然它是一个通用 LoRA,但目前非常推荐与 Combat LoRA 搭配使用。Combat 负责速度与打击感 / Motion Continuity Repair 负责动作衔接、协调性、提示词遵循与交互逻辑。
Trigger Word / 触发词
Trigger word: bunny_crisp_motion — optional. It mainly serves as an explicit identifier for the LoRA and is not required for normal use.
触发词:bunny_crisp_motion —— 可选。它主要用于明确标识这个 LoRA,正常使用时并不是必须填写。
You can test with or without the trigger word depending on your workflow and prompt.
你可以根据自己的工作流和 Prompt,自行测试是否加入触发词。
What does it do? / 它主要做什么?
Ever had a great clip ruined by less than one second of strange motion? A sudden slowdown / a missing action / an awkward limb trajectory / a broken interaction can easily make an otherwise usable clip unusable.
你是否遇到过这种情况:一段视频明明整体很好,却偏偏有不到 1 秒突然慢下来 / 漏掉一个动作 / 肢体轨迹变得诡异 / 交互突然断掉,最后整段素材因此报废?
This LoRA is designed around repairing those moments rather than simply making every motion stronger.
这个 LoRA 的重点就是修复这些“突然掉链子”的瞬间,而不是粗暴地把所有动作统一增强。
Current A/B testing shows improvements in unwanted slow-motion behavior / missing motion transitions / abnormal limb trajectories / action coordination / prompt-following / interaction continuity / and some mismatched motion-feedback events.
目前 A/B 测试中已经观察到对 异常慢动作 / 动作断链 / 诡异肢体轨迹 / 动作协调性 / 提示词遵循度 / 交互连续性 / 部分错误动作反馈 的改善。
When H3 already handles a scene well, the difference may be very small / when the base model begins to struggle, the difference can become much more obvious.
当 H3 本来就很擅长某段动态时,开启前后的区别可能非常小 / 当底模开始掉速、断动作或失去逻辑时,差异反而会明显很多。
It doesn't simply make H3's strengths stronger — it tries to keep its weaker motion states from falling apart.
它不是单纯让 H3 的强项更强,而是尽量不让 H3 在弱项动态里突然掉下去。
Current A/B Results / 当前对比表现
Different weights can progressively change motion intensity and eventually begin reshaping the overall motion rhythm.
随着一采权重提高,可以逐步改变原本偏弱的动态表现,高权重下甚至会开始重构整体动作节奏。
In complex action sequences, the LoRA can reconnect missing actions and reduce strange limb paths, making the motion chain more complete.
在复杂连续动作中,它可以补回部分没有连接上的动作,并减少诡异肢体轨迹,让动作链更加完整。
In scenes where even a Combat LoRA cannot fully suppress H3's slow-motion tendency, Motion Continuity Repair can further pull the sequence back toward a faster real-time motion state.
在一些连 Combat LoRA 都无法完全压住慢动作倾向的场景中,Motion Continuity Repair 还能进一步把动作往正常高速节奏拉回。
It can also improve action-prompt adherence, turning sequences that originally move randomly into results that follow the intended action order more closely.
它也可以提升动作提示词遵循度,让原本只是胡乱运动的结果,更容易按照 Prompt 中指定的动作顺序执行。
Weapon Interaction / 武器交互
A portion of weapon finisher / execution animation data was included in the dataset.
训练数据中还加入了一部分武器处决 / 终结动画。
Current testing shows some improvement in weapon disappearance / clipping / unstable fast swings / incomplete hit reactions / and certain
SHA256
EDFA0E2858CAEBA7BE9108883F61DA8525D3C58AF998C94AC7A449D9603D7574
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Updated Oct 22, 2026
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Also ranked: #3 Hottest MiniMax H3 model · #3 Hottest MiniMax H3 LoRA
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BUNNY General Motion Continuity Repair 热度趋势
自28 Sep 2026以来的热度分数
热度评分
8,663°
本周
▲
19.0%
8,629° 当时,8,663° 现在
本月
n/a
尚未发布/跟踪
过去一年
n/a
尚未发布/跟踪
7,000°
起点
评分范围是 0° 到 9,999°。低于 7,000° 的部分保留给还没有任何来源报告的模型,这些模型用替代数值填充,保证列表完整。7,000° 是有实际数据的起点:一个有真实数据但几乎没人下载的模型就在这里,后续的度数都是基于它的测量。起点本身不反映模型质量,只有起点以上的度数才区分不同模型。
+1,071°
Civitai 下载量
该版本在Civitai上有3,160次下载。下载是最重要的因素,按对数刻度计数:下载量增加十倍,热度增加300°,所以百万下载的模型不会比千次下载的热度高一千倍。六个下载来源共享该指标,按各自下载量比例分配。
+354°
点赞数
各来源累计点赞数为 229。点赞权重是下载量的一半,按同样的对数比例计算。
+138°
采用率
每天大约 68 次下载,基于两次来源读取间的测量,不是用历史平均估算。下载速度权重是下载项的四分之一,这样能反映新热度,但不会让一天的峰值超过多年累计。
+100°
家族加成
+100°,因为这是本站当前重点推广的家族 LoRA。这是评分内有限的加成,公开列出;不会掩盖模型,也不会超过下载量千倍差异。
显示详细分解
本站上的每个数字都可以查证。这个模型的热度评分是 8,663°,这里一步步展示了它是如何组成的,每一步都有累计总分:起点、每个来源增加的度数、模型类型的加成以及权重年龄的扣减。颜色对应上方图表的区间。最后的词汇表解释了所有术语。
- 1从起点开始。为什么是 7,000° 而不是零:评分范围是 0° 到 9,999°,低于 7,000° 的部分保留给还没有任何来源报告的模型,这些模型用替代数值填充,保证列表完整且不会超过有数据的模型。7,000° 是有实际数据的起点。一个有真实数据但几乎没人下载的模型就在这里;后续的度数都是测量值,起点以上有十个十倍下载阶梯,每阶梯增加 300°。起点对所有模型一样,不影响排名;区分模型的是起点以上的度数。7,000°累计总数
- 2加上下载量。总共3,160个下载等价量,来自Civitai 下载量。下载量增加十倍,热度增加相同的300°,所以大小很重要,但不会让分数失控。+1,071°8,071°累计总数
- 3加上点赞数。229个点赞和竖起大拇指,权重是下载量的一半。+354°8,425°累计总数
- 4增加采用率。现在大约每天68次下载,基于两次读数的差值,权重是四分之一。+138°8,563°累计总数
- 5家族加成。对本站当前重点推广的LoRA家族的开放且有限的推动。+100°8,663°累计总数
- =热度得分。这个模型在本站所有榜单上的排名。没有其他因素会调整它。8,663°
术语表:这里用到的术语
- 热度得分
- 一个数字,表示模型当前的使用和需求程度,范围从0°到9,999°。本站所有标注为最热门的榜单都按这个分数排序,别无他物。
- 基准线
- 所有有真实数据的模型起始于7,000°。分数范围是0°到9,999°;基准线以下的部分保留给无数据的替代模型,这样有数据的模型总是排在无数据模型之上。基准线对所有人相同,不影响排名;超过基准线的度数才是实际测量值。
- 下载等价量
- 得分中当作下载计算的所有项目总和:下载本身,每个种子上传者算1,000,每个AI Horde图片和每次生成网站的运行算一个。
- 对数刻度
- 以十为单位计数,而不是以一为单位:从1,000到10,000下载增加的热度和从10,000到100,000增加的热度相同。这样可以防止巨头压倒一切。
- 点赞
- 来自所有来源的点赞和竖起大拇指,每个点赞在对数刻度上价值半个下载。
- 采用率
- 模型当前每天的下载次数,基于两次读数的差值。权重是下载项的四分之一。
- 测量与估算
- 测量表示有两个来源的读数,且差异是真实的。估算表示只知道今天的总数,过去的数据是根据模型的生命周期分配的;网站会说明显示的是哪种。
- 做种者
- 指那些在线保存权重副本供他人通过种子下载的人,或者提供同样服务的托管镜像。每个做种者相当于1000次下载。
- AI Horde
- 一个志愿者网络,在捐赠的电脑上免费生成图片。它用某个模型生成的图片数量是公开的,每张图片算作一次下载。
- 生成网站
- 托管自己模型副本并允许用户生成的站点,比如PixAI、SeaArt和Yodayo。它们的下载计数和Civitai一样,每次生成算一次下载。
- OpenRouter 令牌
- 通过API提供的文本模型,如Claude或GPT,没有权重需要下载,因此其使用量以令牌计量:过去30天内通过OpenRouter(一种许多应用使用的网关)读取和生成的文本片段。每10,000,000个令牌计为一次下载。来源:OpenRouter (openrouter.ai/rankings),CC BY 4.0。
- 完整模型(检查点)
- 权重文件本身,是能独立生成的文件。它会获得额外加分,因为附加组件依赖它。
- LoRA和嵌入
- 小型附加文件,用来引导别人的权重朝向某种风格、角色或概念。它们不能单独运行。
- 家族与权重
- 模型构建所基于的基础,比如SD 1.5、SDXL、Flux或Wan。每个模型继承其家族权重的发布日期。
- 年龄
- 根据家族权重发布多久,扣除的度数:每年150°,最多750°。它保留了那些积累了多年下载量的老模型,防止它们被挤出榜单顶部。
- 家族加成
- 对当前网站重点推广的某个家族的LoRA给予的小幅度限制性加分,总是在分数细目中列出。
- 替代分数
- 给还没有任何来源报告的模型一个稳定的最低分数,这样榜单才完整。它永远不会高于有数据的模型。
- 新模型!(宽限期)
- 不到7天的新模型显示“新模型!”而非分数,且不参与排名。其分数从第一天开始计算,但一天大的模型增长最快,若不等待,周榜#1总是昨天刚发布的模型,而非持续一周的。
- 趋势
- 模型在某段时间内的增长与同一时间段内典型模型增长的对比。比典型快表示上升,比典型慢表示下降。
- 典型模型
- 目录的中间值:一半有数据的模型增长比它快,一半比它慢。
这个模型的受欢迎程度相对于整个目录的变化:它在每个时间段内下载量、点赞和使用量的增长,和同一时间段内典型模型的增长相比,以及当时的热度分数。高于典型增长表示上升,低于则表示下降。过去的数据是从今天的总数、模型的第一天和测量的下载速度(如果有两次测量)推算出来的;如果模型在某个时间段开始时不存在,则显示为 n/a。
示例作品
以下提示词和参数由在 Civitai 上创作这些作品的人分享。选择一张作品查看它是如何生成的。
这张作品没有分享提示词。
这张作品没有分享提示词。
参数
步数
8
引导强度
1
尺寸
1584x1200
提示词
integrated_multimodal_description: [Shot 1] 00:00.000–00:03.000. Live-action, gritty dark fantasy, overcast grey daylight in a foggy cypress swamp draped with Spanish moss. Starting from the opening frame: the bearded knight in dented, rust-streaked plate armor, an open-faced steel helmet, and a torn green tabard stands knee-deep in murky water, swinging his longsword with a round shield on his arm, as a three-headed hydra with grey-green scales and spiked crests rears up out of the water in front of him, all three jaws open and dripping. A rickety wooden dock with a lit hanging lantern stands to the right. The camera tracks in fast at water level. At 00:00.600 his blade slams into the left head's neck, spraying water and the head recoils with a shriek. At 00:01.800 the center head strikes straight down at him; he throws up his shield and the jaws clamp onto its rim, wrenching him sideways in a burst of spray.
[Shot 2] 00:03.000–00:05.500. Hard cut to a low shot skimming the water surface. The right head snakes low and fast across the swamp, jaws snapping at the small green frog; at 00:03.800 the frog leaps onto the rusted helmet half-sunk in the water, and at 00:04.600 springs again onto the dock planks just as the jaws crunch shut on empty air, sending the half-sunk helmet spinning away.
[Shot 3] 00:05.500–00:08.000. Hard cut to a medium shot on the knight. He rips his shield free of the center head's jaws, spins, and at 00:06.200 smashes the shield edge into its snout, knocking the head aside. The left head lunges back in; he ducks under it, water churning around his armored legs. The knight with a rough, breathless voice (S1) snarls: <d>[English] Come on, then, you ugly beast!</d>
[Shot 4] 00:08.000–00:10.000. Hard cut to a wide shot of the swamp. All three heads rear up together, roaring. The knight charges forward through the water, sword raised high, kicking up spray with every stride. At 00:09.200 the right head whips sideways and smashes through a dock post, the lantern swinging wildly and wooden splinters flying, as the knight closes in on the hydra's body.
overall_soundscape: Sloshing water, dripping moss, and croaking swamp insects throughout. A heavy steel chop and a piercing reptilian shriek at 00:00.600, a crunching clang of teeth on the shield at 00:01.800, the frog's croak and small splashes, a hollow metallic ping as the helmet is knocked, a wet snap of empty jaws, a dull metallic smash of shield on snout at 00:06.200, the knight's heavy breathing, triple overlapping roars, splashing strides, and a splintering crack of timber with the lantern's chain rattling at 00:09.200.
non_diegetic_music: A gritty, fast-tempo orchestral score with low pounding drums, harsh brass, and tense strings, hitting accents on each strike and building to the final charge.
参数
采样器
Euler
步数
8
尺寸
1536x2176
提示词
or the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.
integrated_multimodal_description: [Shot 1]
BUNNY, prfight2, prfin1
Static locked-off camera, no zoom, no pan, no cuts. The Headless Horseman, a headless rider in a tattered dark cloak, leather jerkin, and riding boots, sits astride a massive dark horse with glowing orange eyes, a pale flowing mane and tail, and cracks of molten fire glowing through its hide, in a dark misty forest beneath a full moon, holding a flaming jack-o'-lantern aloft in one gloved hand. Throughout, flames lick and roll along the horse's legs and hooves, embers and sparks drift upward, the rider's tattered cloak billows, fallen leaves swirl along the ground, and mist drifts between the bare trees. Early in the scene, the horse rears up high on its hind legs, front hooves kicking through the air trailing fire, and lets out a loud, terrifying whinny. It then stretches its neck forward and breathes a roaring stream of fire from its mouth that lights up the forest. As the horse drops back onto all four hooves, the Horseman draws back his arm and hurls the flaming jack-o'-lantern straight toward the camera; it tumbles forward, grinning and trailing fire and sparks, growing larger until it slams into the lens and bursts into an explosion of flame and embers that fills the frame. Audio: a fearsome horse whinny, pounding hooves, a roaring whoosh of fire, crackling flames, and a fiery explosion. Powerful, dramatic motion, consistent moody lighting, cinematic dark Halloween fantasy, high detail, 15 seconds.
这张作品没有分享提示词。
这张作品没有分享提示词。
参数
采样器
Euler a
步数
20
引导强度
1
种子
2184774017
尺寸
1104x1968
提示词
integrated_multimodal_description: <Picture 1>[Shot 1] Cinematic,
A sumiink painting style animation,Japanese woman,Street dance,slim waist,<Picture 1> A single girl stands in a neon-lit city at night, her electric hair glowing with energy against a graffiti-covered background alive with light. Her sharp, confident eyes lock forward as she strikes a high-energy pose, the holographic katana in her hand shimmering with shifting vaporwave colors.
She wears street fashion with sleek techwear elements — layered fabrics, futuristic sneakers, and reflective details that catch the city’s neon glow. Sparks fly around her as if the air itself hums with static charge. The dynamic camera angle enhances the sense of motion and power, while the lighting is dramatic and cinematic, flooding the scene with blues, pinks, and purples. The atmosphere feels alive and electrifying, capturing the perfect fusion of cyberpunk energy, vaporwave style, and modern anime intensity.
Finally, a downward slash; the blade strikes the ground, unleashing a burst of flames.
overall_soundscape:Street dance music, the sound of knives being swung, the sound of knives scraping against the ground.
这张作品没有分享提示词。
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