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Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid

8498°
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Ginawa ni
Darksidewalker
sa Civitai
By - Darksidewalker Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning.
Mga tala ng gumawa
Purpose Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning. Works with FL2VA, REF2VA and Hybrid Models. Credits An experimental consensus crafted lora of multiple aligned concepts of - Combat - Action - Motion - Reasoning 💫 All credits for the original loras go to and If you want to support this, support these two for their awesome work!
1,541 download · 133 like sa Civitai
SHA256
76E38D290668EEAF6282C38E7566A0B91CA863A9D011E379A58E351921D77D24
Ranking badge
Updated Oct 22, 2026
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid sa ModelTrends.ai: #182 Hottest AI model
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Also ranked: #14 Hottest MiniMax H3 model · #14 Hottest MiniMax H3 LoRA
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Trend ng kasikatan ng Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Heat score mula 2 Oct 2026
Iskor ng init
8,498°
Ngayong linggo
▲
12.9%
8,474° noon, 8,498° ngayon
Ngayong buwan
n/a
Hindi pa nailalabas/natatrack
Nakaraang taon
n/a
Hindi pa nailalabas/natatrack
Minimax H3 Motion Combat Reasoning | REF2VA | F…: Heat score mula 2 Oct 20267,000°7,419°7,839°8,258°8,678°3 Oct6 Oct11 Oct14 Oct19 Oct22 Oct8,498°ModelTrends.ai
7,000°
Floor
Ang sukat ay mula 0° hanggang 9,999°. Lahat ng nasa ibaba ng 7,000° ay para sa mga modelong wala pang ulat mula sa pinanggalingan, kaya may stand-in na numero doon para kumpleto ang mga listahan. Sa 7,000° nagsisimula ang nasusukat na datos: ang modelong may totoong datos pero halos walang downloads ay nasa floor, at ang mga sukat ay pumupuno sa mga degree sa itaas nito. Ang floor ay hindi nagsasabi ng anuman tungkol sa modelo; ang mga degree sa itaas nito ang nagkakaiba-iba at siyang naghihiwalay ng mga modelo.
+976°
Mga download sa Civitai
1,541 downloads ng eksaktong bersyon na ito sa Civitai. Ang downloads ang pinakamahalagang sangkap at binibilang sa log scale: sampung beses na downloads ay nagdadagdag ng parehong 300°, kaya ang modelong may isang milyong downloads ay hindi isang libong beses na mas mainit kaysa sa may isang libong downloads. Ang anim na pinagmulan ng download ay naghahati sa isang term na iyon, ayon sa proporsyon ng kanilang bilang.
+319°
Mga likes
133 mga likes at thumbs up mula sa mga pinanggalingan. Ang isang like ay katumbas ng kalahating download, gamit ang parehong log scale.
+103°
Bilis ng pagtanggap
Mga humigit-kumulang 22 downloads bawat araw, sinusukat sa pagitan ng dalawang pagbabasa ng mga pinanggalingan, hindi hinuhulaan mula sa average ng buong buhay. Ang bilis ay katumbas ng isang-kapat ng term ng downloads, kaya ang bagong pagtaas ay nakikita nang hindi pinapantayan ng isang araw na spike ang mga taon ng paggamit.
+100°
Pampamilyang boost
+100° dahil ito ay isang LoRA ng pamilyang tinutulak ng site ngayon. Ito ay isang limitadong tulak sa score at nakalista dito nang bukas; hindi nito pwedeng itago ang isang modelo o malampasan ang libong beses na pagkakaiba sa downloads.
Ipakita ang detalyadong paghahati
Pwedeng suriin ang bawat numero sa site na ito. Ang heat score ng modelong ito ay 8,498°, at dito ito binubuo ng paisa-isang sangkap, kasama ang tumatakbong kabuuan pagkatapos ng bawat isa: ang floor, ang mga degree na idinadagdag ng bawat pinanggalingan, ang bonus para sa uri ng modelo at ang binabawas ng edad ng mga weights nito. Ang mga kulay ay ang mga banda ng tsart sa itaas. Ang glossary sa dulo ay naglilinaw ng bawat termino.
  1. 1
    Magsimula sa floor.
    Bakit 7,000° at hindi zero: ang sukat ay mula 0° hanggang 9,999°, at ang bahagi sa ibaba ng 7,000° ay nakalaan para sa mga modelong wala pang ulat mula sa pinanggalingan, kaya may stand-in na numero doon para kumpleto ang mga listahan at hindi mauuna sa modelong may datos. Sa 7,000° nagsisimula ang nasusukat na datos. Ang modelong may totoong datos pero halos walang downloads ay nandito; ang lahat ng susunod ay sukat, at ang espasyo sa itaas ng floor ay may sampung hakbang na sampung beses na pagtaas sa downloads na may 300° bawat isa. Pareho ang floor para sa lahat ng modelo, kaya hindi ito nagdedesisyon; ang mga degree sa itaas nito ang nagdedesisyon.
    7,000°
    patuloy na kabuuan
  2. 2
    Idagdag ang mga download.
    1,541 na katumbas ng download sa lahat, mula sa Mga download sa Civitai. Sampung beses na pagdagdag ng downloads ay nagdadagdag ng parehong 300°, kaya mahalaga ang laki pero hindi ito sobra sa puntos.
    +976°
    7,976°
    patuloy na kabuuan
  3. 3
    Idagdag ang mga likes.
    133 na likes at thumbs up, kalahati ang bigat kumpara sa isang download.
    +319°
    8,295°
    patuloy na kabuuan
  4. 4
    Idagdag ang bilis ng pagtanggap.
    Mga 22 downloads kada araw ngayon, sinusukat sa pagitan ng dalawang readings, na may isang-kapat na bigat.
    +103°
    8,398°
    patuloy na kabuuan
  5. 5
    Pampalakas ng pamilya.
    Isang bukas, limitadong tulak para sa mga LoRA ng isang pamilya na pinapalaganap ng site na ito ngayon.
    +100°
    8,498°
    patuloy na kabuuan
  6. =
    Ang heat score.
    Kung saan nakatayo ang modelong ito sa bawat listahan ng site na ito. Wala nang ibang nagbabago nito.
    8,498°
Talahulugan: ang mga terminong ginagamit dito
Heat score
Isang numero kung gaano kadalas gamitin at gusto ang isang modelo ngayon, mula 0° hanggang 9,999°. Bawat listahan sa site na ito na nagsasabing pinakamainit ay nakaayos base dito at wala nang iba pa.
Floor
Ang 7,000° na panimulang puntos ng bawat modelong may totoong datos. Ang sukatan ay mula 0° hanggang 9,999°; ang bahagi sa ilalim ng floor ay para sa mga stand-in (mga modelong walang datos), para laging mas mataas ang ranggo ng may datos kaysa wala. Pareho ang floor para sa lahat at hindi ito nagpapasya; ang mga degree sa itaas nito ang totoong sukat.
Katumbas ng download
Lahat ng tinatrato ng score bilang download, pinagsama-sama: mga download mismo, bawat torrent seeder bilang 1,000, bawat AI Horde na larawan at bawat takbo sa isang generation site bilang isa.
Log scale
Bilang ng sampu, hindi isa-isa: ang pagtaas mula 1,000 hanggang 10,000 downloads ay nagdadagdag ng parehong degree tulad ng mula 10,000 hanggang 100,000. Pinipigilan nito ang mga higante na mauna sa lahat.
Likes
Thumbs up at likes mula sa lahat ng pinanggalingan, na katumbas ng kalahati ng download sa log scale.
Bilis ng pagtanggap
Ilang downloads kada araw ang nakukuha ng modelo ngayon, mula sa pagkakaiba ng dalawang readings ng isang pinanggalingan. Isang-kapat ng bigat ng term na download.
Nasukat at tinantya
Ang nasukat ay ibig sabihin may dalawang pagbabasa mula sa isang pinagmulan at tunay ang pagkakaiba. Ang tinantya naman ay alam lang ang kabuuan ngayon at hinahati ang nakaraan sa buong buhay ng modelo; sinasabi ng site kung alin ang ipinapakita.
Seeder
Isang tao na nag-iimbak ng kopya ng weights online para ma-download ng iba gamit ang torrent, o isang naka-host na mirror na gumagawa rin nito. Bawat isa ay katumbas ng 1,000 downloads.
AI Horde
Isang volunteer network na gumagawa ng mga larawan nang libre gamit ang mga donadong computer. Pampubliko kung ilang larawan ang nagawa gamit ang isang modelo, at bawat isa ay katumbas ng isang download.
Mga generation site
Mga site na may sariling kopya ng modelo at pinapayagan ang mga tao na gumawa gamit ito, tulad ng PixAI, SeaArt at Yodayo. Ang kanilang mga downloads ay binibilang tulad ng sa Civitai at bawat generation run ay isang download.
OpenRouter tokens
Ang isang text model na pinagsisilbihan sa pamamagitan ng API, tulad ng Claude o GPT, ay walang weights na ida-download, kaya ang paggamit nito ay sinusukat sa tokens: mga piraso ng teksto na binasa at isinulat nito sa pamamagitan ng OpenRouter, isang gateway na ginagamit ng maraming apps, sa nakaraang 30 araw. Bawat 10,000,000 tokens ay katumbas ng isang download. Pinagmulan: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Buong modelo (checkpoint)
Ang weights mismo, ang file na kayang mag-generate mag-isa. May bonus ito dahil nakadepende dito ang mga add-on.
LoRA at embedding
Maliit na add-on files na nagtutulak sa weights ng iba papunta sa isang estilo, karakter o konsepto. Hindi sila kayang tumakbo mag-isa.
Pamilya at weights
Ang base na pinagbuo ng modelo, tulad ng SD 1.5, SDXL, Flux o Wan. Lahat ng modelo ay namamana ang petsa ng release ng weights ng pamilya nito.
Edad
Mga degree na ibinabawas base sa gaano katagal nang lumabas ang weights ng pamilya: 150° kada taon, hanggang 750°. Pinananatili nito ang mga lumang downloads na may taon para mag-ipon mula sa pag-freeze sa taas ng listahan.
Pampasigla ng pamilya
Isang maliit at limitadong tulak para sa mga LoRA ng pamilyang itinataguyod ng site ngayon, palaging nakalista sa breakdown.
Stand-in score
Isang matatag na numero sa ibaba ng floor na ibinibigay sa modelong wala pang ulat mula sa pinagmulan, para kumpleto ang listahan. Hindi ito nangunguna sa modelong may datos.
Bago! (panahon ng grace)
Ang isang model na mas mababa sa 7 araw ang tanda ay nagpapakita ng Bago! sa halip na score at walang puwesto sa mga ranggo. Ang score nito ay kinakalkula mula unang araw, pero ang modelong isang araw pa lang ang tanda ay lumalago nang mas mabilis kaysa sa iba, kaya kung walang paghihintay, ang #1 ng linggo ay palaging yung lumabas kahapon kaysa sa tumagal nang isang linggo.
Uso
Paano ang paglago ng modelo sa isang panahon kumpara sa karaniwang paglago ng modelo sa parehong panahon. Mas mabilis kaysa karaniwan ay pagtaas, mas mabagal ay pagbaba.
Karaniwang modelo
Gitna ng katalogo: kalahati ng mga modelo na may numero ay mas mabilis ang paglago sa panahon, kalahati ay mas mabagal.
Paano gumalaw ang kasikatan ng modelong ito kumpara sa ibang mga nasa katalogo: ang paglago nito sa downloads, likes, at paggamit sa bawat panahon, sinusukat laban sa karaniwang paglago ng modelo sa parehong panahon, kasama ang heat score nito sa panahong iyon. Kapag mas mataas kaysa sa karaniwan, ibig sabihin ay pagtaas, kapag mas mababa ay pagbaba. Binubuo ang nakaraan mula sa mga kabuuan ngayon, unang araw ng modelo at sukat na bilis ng pag-download kung may dalawang sukat; ang modelong hindi pa umiiral sa simula ng panahon ay nagpapakita ng n/a.
Mga halimbawang render
Mga prompt at setting na ibinahagi ng mga gumawa ng mga render na ito sa Civitai. Pumili ng render para makita kung paano ito ginawa.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Sampler
Euler
Steps
8
Laki
768x992
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Cinematic, high-fidelity 3D CG, bright midday sunlight filtering through a mountain valley. A medium shot frames an adult elf woman with long blonde hair and pointed ears, clad in dark leather armor with blue fur trim, holding a jagged silver bow. She draws the string back, releasing a glowing golden arrow that streaks forward. At 00:04.000, the camera cuts to the impact point where the arrow shatters into light particles, revealing the floating text "Motion Combat Reasoning" amidst the dust and petals. overall_soundscape: The sharp snap of the bowstring echoes in the open valley. The distinct hum of magical energy surges as the arrow flies. Upon impact, a loud magical crackle accompanies the explosion of light particles and falling flower petals. A low wind rustles through the grass throughout. No dialogue. non_diegetic_music: Orchestral percussion strikes with a sharp staccato rhythm, accompanied by swelling cellos that underscore the magical release. The sound resolves into a bright, resonant chord as the text materializes.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Laki
1890x2160
Prompt
subject_definitions: <Subject 1> is the stout knight from <Picture 1>, preserving his puffy cream-coloured plate mail, heavy spiked shield strapped to his left arm, short broadsword gripped in his right, brown leather satchel at his hip, and battered metal helmet with horizontal ventilation slits. His face beneath the visor wears a grim determined expression of defensive resolve. In this scene his performance is grounded and sturdy: he braces his weight against strikes, shuffles back with deliberate heavy steps, and extends his sword arm fully to parry with rigid form before counter-attacking with controlled swings. <Subject 2> is the nimble dark knight from <Picture 1>, preserving her sleek polished steel plate armour, flowing midnight-blue cape torn at the edges, tall visored helmet topped with a wild crest of black-grey hair that ripples in motion, and dual grip on her long slender sword. Her stance is dynamic and balanced: crouched low for agility, knees bent ready to spring, one hand ready to thrust while the other guards her flank. She performs with fluid grace but brutal intent, pivoting quickly around her axis and extending sudden arcs of blade as she counters his blows. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 animated combat sequence that opens on <Picture 1> and uses <Subject 1> and <Subject 2>, following an action progression of heavy clashes, parrying exchanges, exaggerated swinging arcs, and explosive special effects as the two knights circle each other in a misty swamp battlefield before culminating in a climactic clash that drives into an impact shot. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the cream-coloured plating, shield design, broadsword shape, brown satchel and battered helmet with slits across every shot; maintain his determined grim expression and grounded defensive posture throughout the sequence. <Subject 2> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the sleek steel plate armour, midnight-blue cape silhouette, tall visored helmet with cresting hair shape, dual sword grip stance and dynamic crouched agility across every shot; maintain her fluid yet brutal performance quality throughout. <Picture 1> ([Shot 1] opening): fully_preserved — the opening composition with both knights facing each other in their initial combat stances, the central flame rising from the ground behind them, the misty swamp atmosphere, and the dark gnarled trees framing the sides of the scene. detailed_description: A bold 2D animated fantasy style in 16:9 with high-contrast lighting, vivid cel shading, saturated metallic textures and explosive particle effects against a muted grey-green swamp palette. Heavy smashes crack the air as parries flash between two steel surfaces, exaggerated sword arcs stretch wider than realistic physics would allow, and special effects burst forth with sparks, debris and shockwaves. [Shot 1] The shot begins from <Picture 1>, a medium-wide shot. <Subject 2> lunges forward aggressively while <Subject 1> braces himself defensively, swinging his heavy broadsword wide in an overlong parry that arcs through the air like a clumsy but effective shield wall. They crash together with metallic clangs as sparks fly from their blades colliding, sending small stones up from the damp earth beneath them. The camera pans slightly right with small amplitude at medium speed to follow their rotating combat circle around the central flame. [Shot 2] At 00:02.500, the shot cuts to a three-quarter view as <Subject 1> shifts his weight backward and counter-attacks, swinging his blade down in an exaggerated downward smash aimed at her guard. Her cape ripples violently as she pivots quickly on her heel, bringing her slender sword up for a swift parry that deflects his strike upward into the air. The camera shakes slightly with medium amplitude at fast speed to emphasize the impact of their exchange, then holds static briefly to show dust and embers rising from where their swords collided. [Shot 3] At 00:05.500, the shot cuts to a closer medium shot focusing on <Subject 2>'s dynamic movement as she leaps backward off her toe, rotating mid-air while swinging her blade in an extended horizontal arc aimed at his side plate. His broadsword descends heavily again but she dodges inside his reach, countering with an upward thrust that glances against his arm guard and sends sparks scattering across the screen. The camera pushes in slightly with small amplitude at medium speed to tighten the frame as special effects erupt — a burst of blue-white energy particles swirls around their locked blades before exploding outward in concentric rings. [Shot 4] At 00:08.500, the shot cuts to an overhead oblique angle from behind <Subject 1> as he prepares for his finishing blow. She readies her guard with both arms crossed defensively while he winds up his sword for a massive final swing that would crush anything in its path if unblocked. The camera holds static at this moment of maximum tension as they lock eyes over the mist and sparks — then SMASH! Their blades collide one final time with earth-shattering impact, sending shockwaves through the swamp water and launching both combatants apart in opposite directions. overall_soundscape: Heavy metallic clangs of steel against steel dominate the soundscape as each parry and smash erupts with reverberating boom-like echoes. Sparks and embers crackle softly on contact with metal surfaces, while debris clatters onto the muddy ground. Footsteps thud heavily through wet earth as they circle each other — <Subject 1>'s boots crunch loudly, while <Subject 2>'s movements produce sharper metallic scrapes and fabric rustling from her cape. The wind howls intermittently through the swamp with low groans that swell during impacts. Water splashes rhythmically when their strikes miss or deflect off shields. A deep hydraulic hiss rises momentarily as pressure builds around their locked swords before releasing in a rush of displaced air during major clashes. Lightning cracks occasionally overhead, illuminating their silhouettes against the gloomy sky between exchanges. non_diegetic_music: Driving percussive orchestral score with thunderous timpani hits synchronized to every major smash and parry, layered under rhythmic string stabs that punctuate each combat beat. High-pitched brass fanfares swell dramatically during their extended swinging arcs while low cello lines rumble beneath each defensive maneuver. Dynamic builds increase in intensity as they circle closer together, with sudden drops into near-silence before explosive impacts restore volume levels. A subtle choir hums softly underneath providing harmonic support without overpowering the physical action sounds. The melody remains minimalistic but emotionally charged, matching the raw brutality of their exchanges while leaving room for special effects to shine independently above it.
Render by zukemax on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Seed
116
Laki
1664x2496
Ginamit na weight
0.3
Prompt
subject_definitions: <Subject 1> is the adult young woman in <Picture 1> (full frame) and <Picture 2> (face close-up): short messy black hair with pink-tinted ends and a centre parting, red-pink eyes with soft dark eyeliner, a blushing face, small red diamond-shaped drop earrings, a black apron top with metal ring buckles over bare shoulders, glossy black nails, a light sheen on her skin. Her face comes from <Picture 2> and her hair, outfit and body from <Picture 1>. She sits at a wooden table in a warm home kitchen, holding wooden chopsticks in her right hand and a large black ramen bowl in her left hand: the bowl has a soft-boiled egg half, a half egg topped with orange roe, nori, spring onion, and noodles in a red spicy broth with steam rising. <Picture 1> is also the look of the target video: a polished anime-render look in a warm home kitchen, shot from slightly above her eyes, a warm blurred kitchen with a pot, utensils and a stove behind her, soft warm window light, a polished anime-render look. summary: [reference generation] A 10-second three-shot video in the style of <Picture 1>: <Subject 1> slurps ramen noodles with delight, a close food shot of steaming noodles, then she speaks to the camera about how tasty it is. The camera moves in every shot. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2] and [Shot 3]): fully_preserved - her face, short black hair with pink ends, red eyes, earrings, apron top and nails follow <Picture 1> and <Picture 2> in every frame. <Picture 1> (kitchen, bowl, light): partially_preserved - the bowl, the egg half with orange roe, the nori, the spring onion and the warm kitchen follow <Picture 1>; the camera angles and distances change from shot to shot. detailed_description: Throughout the whole video her lips and chin stay clean, no noodle and no broth ever hangs from her mouth or sticks to her chin or cheeks, and she only speaks when her mouth is completely empty and her lips are clean. [Shot 1] 00:00-00:03. A medium close-up from the front, slightly above her eyes, as in <Picture 1>, with a slow smooth push-in towards her face. <Subject 1> (S1) holds the chopsticks raised, a long strand of noodles going into her mouth, and slurps it fully in, her eyes half closed and happy, her cheeks blushing, steam drifting past her face. The strand disappears completely into her mouth and she chews with her lips closed, her cheeks puffed, her red eyes wide and sparkling. [Shot 2] 00:03-00:05. Cut to a low-angle close food shot just above the rim of the black bowl: the chopsticks lift a bundle of noodles out of the red broth, steam rising thick in the warm light, the camera slowly drifting to the right, the egg half and the nori blurred behind. [Shot 3] 00:05-00:10. Cut to a close-up of her face, the camera gently orbiting a few degrees to her left with a slight handheld sway. Her mouth is empty and her lips are clean. She swallows with a happy breathy sigh, licks her lips and looks straight into the camera with a bright smile, then says, <d>[English] Oh my god, this is so good! The broth is rich and spicy, and the noodles are perfectly chewy.</d> Her eyes sparkle, her head tilts slightly, and her cheeks stay flushed. Her voice is a warm, playful, slightly husky young woman's voice with a happy, excited tone. overall_soundscape: A loud wet noodle slurp and soft chewing in the first shot, wooden chopsticks clicking on the black bowl, a soft bubbling broth and rising steam in the food shot, a quiet pot bubbling in the kitchen, her warm playful voice speaking clearly to the camera in the last shot. non_diegetic_music: None.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Laki
1672x1080
Prompt
subject_definitions: <Subject 1> is the imposing armored warrior from <Picture 1>, a fully assembled set of dark metallic plate armor engraved with intricate red glyphs that glow with faint inner heat. He wears a tall blocky helmet hiding his face, though glowing red eyes reveal intent through the visor slit. A deep crimson cape drapes heavily over the shoulders, trailing down to the heels, its fabric heavy and textured with subtle frayed edges. In his right gauntleted hand he grips a broad greatsword, the blade channeling vibrant scarlet energy that fractures and sparks as it swings. He stands firmly planted, posture rigid yet powerful, embodying an aura of contained volcanic force and unstoppable momentum. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 cinematic action sequence that uses <Subject 1> to demonstrate raw might through a series of explosive sword slashes, utilizing bold camera movements, dramatic echo effects, and vibrant visual afterimages to emphasize the sheer power unleashed by each swing. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — maintain the dark metallic armor with glowing red glyphic patterns, the tall helmet with red-lit eyes, the flowing crimson cape with frayed edges, and the scarlet-charged greatsword throughout all shots. <Picture 1> ([Shot 1] first frame): fully_preserved — retain the initial composition of the warrior standing in a dark landscape with jagged obsidian formations and red glow from below. detailed_description: A high-dynamic-range cinematic action style, deep blacks contrasted by vibrant scarlet energy effects, sharp metallic reflections, volumetric lighting, particle debris, afterimage trails, and dramatic motion blur. [Shot 1] The scene opens with <Subject 1> standing motionless against the obsidian rock formations, a red inferno flickering at ground level behind him. The camera holds a static wide shot as he grips his greatsword in his right hand, then suddenly pivots on his left foot, the blade sweeping upward in a violent arc before settling forward. [Shot 2] At 00:04.000, the camera cuts to a low-angle extreme close-up of the sword’s hilt as it begins its descent for a second slash. The camera tilts down with large amplitude at fast speed, tracking the blade's violent downward trajectory. A ghostly red afterimage lingers in the air, showing the swing’s path. [Shot 3] At 00:08.000, the shot cuts to a side-profile medium shot capturing two sword arcs. The camera pans left with large amplitude at fast speed, following the motion of the blade through space while echoing sound trails ripple behind each cut. Red sparks cascade off the blade like burning embers caught mid-air. overall_soundscape: Heavy metal boots strike stone repeatedly, a deep resonant metallic clang that echoes in the cavernous chamber as the blade cuts. The hum of the sword’s charged core vibrates throughout, punctuated by crackling magical discharge and sharp shing sounds amplified across every swing. Debris clatters on stone floors, wind whistles through narrow crevices formed by the jagged black formations around them. non_diegetic_music: Aggressive orchestral percussion with rapid metallic strikes synchronized to each slash, swelling synths that mimic crackling fire beneath a driving rock-score rhythm, all layered to create an overwhelming sense of unstoppable momentum and raw elemental force.
Walang ibinahaging prompt para sa render na ito.
Walang ibinahaging prompt para sa render na ito.
Walang ibinahaging prompt para sa render na ito.
Mga setting
Laki
1504x832
Prompt
subject_definitions: <Subject 1> is the elegant female elf in <Picture 2>. She wears silver jewelry and a silver circlet. summary: [reference generation] Live-action, photoreal cinematic. It is the 80s dark fantasy movie. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. detailed_description: The target video is a photorealistic live‑action single static shot. Set in evil ruin made from dark stone up in the mountains. Cloudy sky, light snow around her. The warm light of the sun set. [Shot 1] The scene is a static medium long shot <Subject 1> is standing in the center, a sexy smile, she brushes loose hair behind her ear. A sexy pose with her hips cocked. The she snaps the finger of her right hand and fire appears floating over her right hand. [Shot 2] At 00:05.000, the camera cuts to a medium shot of <Subject 1> in a wide forest ruins, throwing a fireball at a naked rotting zombie behind her to the left. The zombie is engulfed in flames and burns to ash. <Subject 1> then quickly turns around 180 degrees, twirling her staff over her head and smashes her staff into the face of another zombie that appeared behind her to the right, killing it. On the bottom of the screen appears in large intricate gold fantasy letters "The Elf". The letters carry over through the entire scene. [Shot 3] At 00:10.000, shows <Subject 1> in a medium long shot from the front, showing a naked male rooten zombie with an erect rotten penis standing in the wintery ruins. <Subject 1> on squatting with legs spread before the zombie, her eyes looking up, making eye contact with the zombie. her left hand taking hold of his erect shaft and sliding her soft wet mouth down over his erect penis, giving him a sexy, sloppy blowjob while simultaneously stroking his shaft, moving her hand up and down in rhythm with her bobbing head. Her right hand slips between her legs, gently rubbing her pussy. Bobbing her head up and down and sliding her lips over his shaft with wet slurping sounds. overall_soundscape: sound of nature, fire, zombie moaning, wet slurping sound non_diegetic_music: 80's instrumental rock for a dark fantasy movie
Patakbuhin nang lokal
DaSiWa-MMH3-Motion-Combat-Reasoning_r128.safetensors
317 MB · SafeTensor · bf16
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