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MiniMax_H3_Combat_LoRA.safetensors
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<fight-motion-h3>
Tungkol sa model na ito
MINIMAX H3 · Mga LoRA
by FourBunny - MiniMax H3 Combat LoRA|Fight Motion / Impact / Finisher Booster
Mga tala ng gumawa
🚀 Run It on RunningHub
🎁 New users on RunningHub International can get 1000 RH Coins after registration.
Tested hardware: RTX 4070 Ti 12GB VRAM.
实测硬件:RTX 4070 Ti 12GB 显存。
A 10-second H3 video at around 1080P / 2.0MP takes approximately 15 minutes locally on 12GB VRAM.
10秒 H3 视频在约1080P / 2.0MP下,本地12GB显存实测生成时间约 15分钟。
The same 10-second test takes approximately 7 minutes on RunningHub.
同样的10秒测试,在 RunningHub 上大约 7分钟完成
Future FourBunny LoRAs will also be released and updated on RunningHub.
Combat Base V2 is a major upgrade over V1, focusing not only on faster combat, but on better action continuity, hit reactions, cumulative damage, spatial movement, and physical cause-and-effect.
Combat Base V2 is no longer just a combat LoRA — it now works for both action and dialogue scenes, adding richer body movement, finer sound details, and stronger shot-to-shot continuity to character performance.
Combat Base V2 不再只是一个武打 LoRA——它现在可文可武,在文戏中也能增加更丰富的身体动作、更细致的声音表现,以及更强的镜头与状态连续性。
Core Physics & Motion Logic / 核心物理与动作逻辑
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Combat Base V2 moves away from "attack → reset" loops into a continuous physical chain where missed strikes carry momentum, blocks change direction smoothly, and limbs separate cleanly without sticking.
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Combat Base V2 摆脱了“攻击 → 复位”的回合制循环,形成持续的运动链,招式落空可延续动量,格挡可自然顺势变向,且接触点脱离干净不黏连。
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Hit reactions now persist and accumulate—sustained torso bending, lowered guards, and impaired mobility directly build toward convincing heavy finishers.
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受击状态具备持续性与累计效应,躯干弯曲、护架变慢及移动受限等伤害会自然保留,让最后的重击终结更加合理成立。
Combat Skillset & Staging / 动作技法与镜头调度
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Upgrades include continuous rotational kicks, sustained grappling and takedowns, dynamic 3-stage environmental collisions, and multi-phase fall trajectories.
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全面升级连续旋转腿法、持续近身缠抱摔投、三阶段环境碰撞(人体→环境→材质),以及拥有完整轨迹的特技跌落表现。
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Supports cinematic 1vMany choreography via staggered attacker entrances, spatial lane control, continuous protagonist-centered tracking, and motivated cross-cut motion continuity.
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支持电影级“一对多”围攻调度,利用交替切入、环境通道压迫、主角中心跟随镜头以及跨镜动作连贯性提升画面表现。
Dialogue Performance & Benchmarks / 文戏表现与测试数据
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Internal same-seed dialogue tests revealed +19.5% in-shot motion, +34.2% audio RMS, and +22.4% edge sharpness, significantly enhancing physical acting, breathing, and vocal dynamics outside of fight scenes.
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同 Seed 文戏测试显示镜内动作量增加 +19.5%、Audio RMS 提升 +34.2%、边缘锐度提升 +22.4%,大幅增强了武戏之外的肢体表演、呼吸与声音动态。
Workflow & Trigger Usage / 工作流与触发词使用
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For optimal flow, structure prompt timing as ACTION → DIALOGUE; start with No Trigger for maximum anatomical accuracy, add prfight2 for higher intensity, or prfight2, prfin1 for heavy stunt impact.
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建议将提示词结构设为“动作 → 对白”;优先使用 No Trigger 换取最稳动作与人体,需要强攻击性时加入 prfight2,重终结/特技受击则使用 prfight2, prfin1。
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Includes two specialized combat-director workflows (General & 1vMany) with Chinese instructions that support prompt output in any target language.
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附带“通用”与“一对多”两个专用武戏导演工作流,内置中文说明并支持生成任意语言的最终 Prompt。
Direct the fight first. Write the prompt second. 先把战斗导演好,再去写提示词。
Upgrade Notes:
测试发现:同一镜头包含打斗和台词时,必须先完整完成击打动作再说台词,否则容易退回底模的慢动作表现。
Test finding: When combat and dialogue are in the same shot, complete the attack before the dialogue, or the motion may revert to the base model’s slower behavior.
About This LoRA|关于这个 LoRA
先说明一下:这不是一个魔法 LoRA,也不会自动帮你编排完整的武打动作。
First of all: this is not a magic LoRA, and it will not automatically choreograph a complete fight for you.
如果你只写 two people fighting、a woman fights a man 之类非常简单的 Prompt,模型很可能只是让两个人高速乱挥拳,最后变成一段很快但没有逻辑的“王八拳”。
You still need to tell the model who attacks first, what they do, where the strike lands, how the opponent dodges or reacts, and why the next attack can naturally follow.
Prompt 负责决定“他们怎么打”,LoRA 负责增强“这些动作怎么表现”。
The prompt decides what the fighters do, while the LoRA enhances how those actions are performed.
这个 Combat LoRA 前后训练和测试了好几个版本,也尝试过不同的数据比例、战斗速度、受击反应以及终结动作训练方向。
This Combat LoRA went through several training and testing versions with different dataset balances, combat-speed behavior, hit reactions, and finisher-focused training.
有些旧版本确实能让战斗明显变快,但高权重下也容易破坏 H3 本身不错的动作流畅度,让视频出现倍速感、模糊或者没有恢复过程的连续乱打。
Some earlier versions could make fights noticeably faster, but at higher weights they could also damage H3's native fluidity and produce sped-up motion, blur, or endless attacks without proper recovery.
目前发布的这一版,是我实际测试下来相对最平衡、也比较好用的一版。
The version released here is currently one of the most balanced and practical versions from my testing.
它不再单纯追求“打得更快”,而是重点强化 连续战斗、命中反馈、身体失衡、后仰、踉跄、击倒、终结逻辑以及攻击产生的实际结果。
Instead of simply making fights faster, it focuses more on continuous combat, impact reactions, loss of balance, recoil, staggering, knockdowns, finishing logic, and clearer physical consequences after attacks.
我的目标是尽量保留 H3 本身已经不错的动作连续性,同时让每一次有效攻击看起来更有重量、更有反馈,也更有“打中了以后真的发生了什么”的感觉。
The goal is to preserve H3's existing motion continuity while making successful attacks feel heavier, more reactive, and more consequential.
Trigger Words|触发词
prfight1 — General Combat|普通战斗
普通战斗只需要使用 prfight1。
For normal combat scenes, simply use prfight1.
prfight1, prfin1 — Finisher / Knockout|终结 / 击倒
当这一段战斗需要一个明确的终结、KO、击倒或决定性收尾时,在 prfight1 后加入 prfin1。
When the fight needs a clear finisher, knockout, takedown, or decisive ending, add prfin1 after prfight1.
prfight1, prfin1, prslow1 — Slow-Motion Finisher|慢镜终结
需要在最后一击加入短暂的慢动作强调时,再加入 prslow1。
Add prslow1 when you want a brief slow-motion emphasis on the decisive finishing strike.
注意:只加入 prslow1 并不代表模型一定会自动产生慢动作。
Important: simply adding prslow1 does not guarantee that slow motion will automatically appear.
你还需要在 Prompt 里明确告诉模型:最后一击在命中瞬间进入短暂慢动作,然后恢复正常速度。
You also need to explicitly tell the model that the decisive final strike receives a brief slow-motion emphasis at the moment of impact, then normal speed resumes.
An Easy Way to Write Better H3 Fight Prompts|最简单的高质量提示词写法
如果你不想自己手动写复杂的动作编排,一个非常简单的方法是直接使用 MiniMax H3 官方的两个 Prompt Writing Guide 文件。
If you do not want to manually write complex choreography, an easy method is to use the two official
Mga trigger word
prfight1, prfin1, prslow1
SHA256
8CEC1CF4CBC2CB75E9A62AD702BC56DFEE26C1EFEF8641D0418FE9821335EAEF
ModelTrends.ai Model ID
#26798
I-flag ang nilalaman
Mga halimbawang render
Mga prompt at setting na ibinahagi ng mga gumawa ng mga render na ito sa Civitai. Pumili ng render para makita kung paano ito ginawa.
Mga setting
Laki
1024x1024
Prompt
integrated_multimodal_description:
[Shot 1]
prfight1, two grandma with a very serious face throwing heavy punches at each other. The audience is cheering. Grandma in red throw a series of punches generating small shockwaves but Grandma in blue, block them all and Grandma in red stagger backward. Grandma in blue charge her fist with energy, and throws a powerful blow to Grandma in red, prfin1, there is a loud bang and an energy shockwave, and a brutal gust of wind blowing the whole room, she is violently projected on the other side of the room and lands in a weeding cake, smashing it and breaking the table underneath. Part of the cake land on her face.
overall_soundscape: party people cheering
non_diegetic_music: N/A
Mga setting
Laki
1728x1344
Prompt
integrated_multimodal_description: [Shot 1] Live-action, cinematic, high-contrast sunlight glares off churning ocean waves in a medium shot framing Dave (S1), a muscular man with slicked-back blonde hair wearing a tight red swimsuit and an unbuttoned yellow lifeguard shirt and yellow lifeguard shorts, standing waist-deep in the water. He grabs a large grey shark firmly by its snout with both hands, pulling it close to his chest while the camera shakes slightly at fast speed to emphasize the violent struggle. Dave (S1) roars aggressively: <d>[English] You're not eating anyone today!</d> [Shot 2] At 00:05.000, shark has closed mouth throughout remaining video. the shot cuts to a close-up tracking shot as Dave (S1) delivers a rapid series of heavy right-hand punches directly into the shark's gills at the side. He follows with a brutal kick to the shark's side, sending it thrashing backward while he maintains his grip on its fin, his face contorted in exertion as he continues shouting: <d>[English] Stay down!</d>
overall_soundscape: Loud ocean waves crash and churn violently around the struggle. The heavy thud of fists impacting flesh mixes with the wet slap of water splashing against skin and the shark's thrashing tail hitting the surface. Hasselhoff's aggressive grunts and shouts cut through the ambient noise.
non_diegetic_music: High-energy synth-rock guitar riffs at a fast tempo, driving the action forward with heavy drum beats that sync with the punches before fading abruptly as the shark falls back.
Mga setting
Laki
1080x1922
Prompt
prfight1, prfin1,
Mga setting
Sampler
Euler
Steps
6
Laki
1152x640
Prompt
first-frame appearance of the female warrior. Inside a medieval castle armory filled with weapon racks, shields, wooden benches, armor stands, stone pillars, and warm torchlight, an athletic adult female warrior confronts a large muscular orc brute approximately half a head taller than her. The orc fights intelligently with fists, elbows, grabs, and powerful body movement rather than behaving like a slow monster. Keep everything in one continuous cinematic 10-second shot.
The combat is energetic but readable, combining hand-to-hand martial arts with fantasy strength. Use clear hit reactions and short moments of recovery between combinations.
The camera begins in a medium-full-body shot and tracks backward as the orc advances aggressively.
The orc opens with a heavy straight punch.
The woman slips outside it and immediately lands a jab across his face followed by a hard kick into his ribs.
The punch turns his head. The kick forces his torso sideways and sends him one step toward a weapon rack.
He recovers quickly and swings a broad hook.
She ducks underneath.
The hook passes over her head and smashes into a hanging wooden shield, knocking it from the wall.
She rises with a compact uppercut under his jaw.
The orc’s head jerks upward.
She follows with another punch to the stomach.
He folds slightly but grabs her shoulder before she can retreat.
The orc violently throws her sideways.
She crashes against a wooden table, catches herself with one hand, and immediately pushes away from it.
He charges.
She steps directly toward him instead of retreating, jumps slightly, and drives both knees into his upper torso.
The collision knocks the orc backward.
He stumbles several steps but remains standing.
She lands, pivots, and immediately delivers a strong spinning kick across his chest.
The impact sends him backward into an armor stand.
The armor collapses noisily around him.
The orc begins pushing himself upright through the fallen pieces as the woman raises her fists again.
overall_soundscape: Boots scraping stone, heavy fist impacts, leather and armor shifting, a shield torn from the wall, wooden furniture rattling, deep orc grunts, a body hitting a table, rapid footsteps, a powerful double-knee impact, metal armor crashing onto the floor, and both fighters breathing hard.
non_diegetic_music: Energetic dark-fantasy percussion with strong drums and low strings. The rhythm rises during the final charge and peaks when the armor stand collapses.
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Ang fight motion h3 ay isang LoRA para sa pamilyang MiniMax H3 na nakalista sa ModelTrends.ai, isang read-only na catalog ng mga open source AI model para sa larawan, video at teksto. Ikumpara ito sa ibang MiniMax H3 model, tingnan ang heat score nito para makita kung gaano ito kasikat, at buksan ito sa PirateDiffusion o BitVector para subukan.
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