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BaldursGate3-Lora-MH3.safetensors
296 MB · SafeTensor · bf16
Muat turun disediakan oleh Civitai. Sesetengah pencipta memerlukan log masuk Civitai dahulu.
Tentang model ini
MINIMAX H3 · LoRA
by Astroburner - Baldur’s Gate 3 Party Pack | MiniMax H3 LoRA
Nota pencipta
Baldur’s Gate 3 Party Pack | MiniMax H3 LoRA
Version 0.5 Beta — FREE
This is an early 0.5 Beta release of my Baldur’s Gate 3 multi-character LoRA for MiniMax H3.
The LoRA is still unfinished and there are currently plenty of inconsistencies and generation errors, especially in more complex multi-character scenes. Because of that, I’m releasing this beta version completely free while I continue improving the dataset and training.
The LoRA currently supports four characters:
-
Karlach
-
Lae’zel
-
Minthara
-
Shadowheart
Activation Tags
KarlachV01MH3
LaezelV01MH3
MintharaV01MH3
ShadowheartV01MH3
There is no single global trigger sentence. Use the activation tag of the character you want directly inside your prompt.
For multi-character scenes, simply use multiple activation tags in the same prompt.
Prompting Tips
For best results, describe the scene in detail after the activation tag.
Useful things to describe:
-
clothing / armor
-
pose and body position
-
facial expression
-
gaze direction
-
hand position
-
action
-
camera angle
-
shot type
-
environment
-
lighting
-
cinematic or realistic style
For group scenes, describe each character separately and clearly state what they are doing and how they interact.
Shadowheart
Shadowheart was trained with both her black-hair and white-hair appearances.
Specify the version you want directly in the prompt, for example:
ShadowheartV01MH3, white hair tied back...
or
ShadowheartV01MH3, black hair...
Example — Single Character
KarlachV01MH3, wearing fitted dark leather battle armor, standing in a rocky mountain clearing, relaxed confident expression, looking toward the camera, medium full-body shot, eye-level camera, warm golden-hour sunlight, cinematic realistic fantasy style
Example — Multiple Characters
KarlachV01MH3, LaezelV01MH3, MintharaV01MH3, ShadowheartV01MH3, the four characters standing together in a ruined fortress courtyard, each wearing distinct fantasy adventuring clothing, interacting naturally with each other, cinematic realistic fantasy style, dramatic dusk lighting, medium-wide group shot, detailed environment
The LoRA is mainly intended for MiniMax H3 Text-to-Video and can be used for:
-
cinematic character showcases
-
realistic fantasy interpretations
-
party interactions
-
dialogue scenes
-
combat
-
spellcasting
-
group scenes
-
gameplay-inspired sequences
Beta Notice
This is Version 0.5 Beta.
Expect errors.
Character identity can still drift, complex interactions can fail, hands and anatomy are not always perfect, and multi-character scenes are especially demanding for the model.
This version is being released for free so people can experiment with it, test different prompts, and see what MiniMax H3 can already do with the four characters.
More training and improvements are planned for future versions.
Have fun experimenting with it! 🚀
Kata pencetus
see lora describtion
SHA256
C0B342A8E459C13E10457B0DFD06A4BF5D6E5A78F21D3181B93FB0658DAFA4C9
ID Model ModelTrends.ai
#27427
Laporkan kandungan
Contoh render
Prompt dan tetapan yang dikongsi oleh orang yang membuat render ini di Civitai. Pilih render untuk melihat cara ia dibuat.
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
768x1376
Prompt
Target duration: 10 seconds
Aspect ratio: 16:9
style_and_tone:
Epic fantasy action scene inspired by in-game hero moments, but rendered with cinematic realism and dynamic combat energy.
continuous_shot:
KarlachV01MH3 charges across a ruined battlefield at dusk, wearing battle-worn armor with glowing infernal accents. She sprints forward through dust and scattered debris, gripping a heavy flaming greatsword in both hands. The camera tracks beside her in a fast low-angle run as sparks fly from the blade. She leaps over broken stone, lands heavily, and swings the sword in a wide fiery arc toward an unseen enemy just outside frame. She then plants one foot forward, shoulders squared, sword raised defensively while heat shimmer and embers surround her. Her expression is fierce and exhilarated, eyes locked ahead, jaw set with battle intensity. In the final beat, she lets out a sharp victorious breath and says in a fierce English voice: “Come on, then!”
environment:
Ruined battlefield, broken masonry, drifting smoke, glowing embers, stormy dusk sky.
camera_and_motion:
Fast tracking shot, low-angle action coverage, brief impact shake on landing, cinematic motion blur, dynamic hero framing.
audio_notes:
If speech is used, it should be brief, punchy, and aggressive in English.
Prompt negatif
n/a
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
1376x768
Prompt
Target duration: 8 seconds
Aspect ratio: 16:9
style_and_tone:
Photorealistic fantasy realism test. Believable skin detail, realistic facial structure, serious emotional presence, cinematic but grounded.
continuous_shot:
LaezelV01MH3 stands on a windswept stone overlook at early morning, wearing practical dark leather and layered travel armor with subtle metallic details. She stands upright in a disciplined posture, hands calmly resting near her belt, shoulders squared, chin slightly raised. At first she studies the horizon, stern and thoughtful, then slowly turns her face toward the camera with a cool, assessing look. A soft morning breeze moves the edges of her clothing and hair. The camera begins in a medium full-body shot and gradually moves closer into a waist-up portrait, emphasizing her strong profile and intense eyes. The lighting is soft natural dawn light with cool tones and a faint golden edge from the rising sun. Near the end she says in a controlled, firm English voice: “Focus. Hesitation kills.”
environment:
High stone overlook, misty valley below, distant mountains, pale dawn sky.
camera_and_motion:
Slow push-in, eye-level framing, restrained cinematic movement, subtle handheld realism.
audio_notes:
English dialogue should feel disciplined and calm.
Prompt negatif
n/a
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
1376x768
Prompt
Target duration: 8 seconds
Aspect ratio: 16:9
style_and_tone:
Photorealistic cinematic live-action fantasy character test. Natural skin texture, realistic lighting, believable anatomy, subtle facial micro-expressions, high detail, grounded realism.
continuous_shot:
A medium full-body shot of KarlachV01MH3 standing in a rugged mountain clearing during golden hour. She wears practical dark leather adventuring gear with worn metal details, fitted trousers, sturdy boots, and fingerless gloves. Her posture is relaxed but powerful, shoulders back, one hand resting loosely at her side while the other adjusts a leather strap across her chest. She looks slightly off-camera at first, then slowly turns her gaze toward the lens with a calm, confident half-smile. Warm sunset light outlines her silhouette and gives a soft glow to the scene while wind gently moves loose strands of hair and cloth edges. The camera performs a slow cinematic push-in from a medium full-body framing toward a medium shot, keeping her face and upper body in sharp focus while the rocky wilderness background remains softly blurred. Near the end, she says in a warm, self-assured English voice: “Still standing. Still burning.”
environment:
Rocky mountain path, sparse grass, distant cliffs, warm evening sky, natural fantasy landscape.
camera_and_motion:
Slow push-in, steady camera, subtle handheld realism, cinematic depth of field, eye-level framing.
audio_notes:
No music description needed. If speech is used, it should be natural and clear in English.
Prompt negatif
n/a
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
1376x768
Prompt
Target duration: 10 seconds
Aspect ratio: 16:9
style_and_tone:
Cinematic photorealistic dark-fantasy tavern scene with believable live-action character rendering, natural facial micro-expressions, realistic skin and fabric textures, warm practical lighting, subtle humor and strong individual character presence. The four characters must remain visually distinct and consistent throughout the entire scene.
characters_and_clothing:
KarlachV01MH3 wears a fitted dark red sleeveless leather top, rugged black trousers, a broad utility belt, leather wrist guards and heavy adventuring boots.
LaezelV01MH3 wears a structured dark olive sleeveless combat tunic, fitted leather trousers, layered shoulder armor and practical forearm guards.
MintharaV01MH3 wears an elegant fitted black-and-deep-purple drow-style travelling outfit with subtle silver armor details, a narrow waist belt and a short dark cloak.
ShadowheartV01MH3 has black hair and wears a fitted charcoal cleric travelling outfit with layered dark fabric, light silver armor details, leather bracers and a small pendant at her chest.
continuous_scene:
The four women sit together around a heavy wooden table inside a lively medieval fantasy tavern. KarlachV01MH3 sits loosely sideways on her chair with one arm draped over the chair back and a mug in her other hand, visibly amused. LaezelV01MH3 sits upright with disciplined posture, elbows away from the table, studying a small pile of dice with obvious suspicion. MintharaV01MH3 sits elegantly with one leg crossed over the other, calmly holding a dark metal goblet while watching the others with restrained amusement. ShadowheartV01MH3 leans slightly forward with one forearm resting on the table, idly turning one of the dice between her fingers.
KarlachV01MH3 gives LaezelV01MH3 a playful sideways grin and says in a warm teasing English voice, “You know, glaring at the dice won’t make them obey you.”
LaezelV01MH3 slowly turns her head toward KarlachV01MH3, completely serious, and replies in a dry controlled English voice, “Everything obeys eventually.”
ShadowheartV01MH3 briefly hides a smile behind her cup and says with quiet sarcasm, “That explains the charming personality.”
MintharaV01MH3 calmly raises her goblet, looks between all three of them and finishes in a low composed English voice, “Remarkably, none of you have been murdered yet.”
KarlachV01MH3 immediately laughs while ShadowheartV01MH3 lowers her head with a grin, LaezelV01MH3 looks genuinely offended, and MintharaV01MH3 takes a perfectly calm sip from her goblet.
camera_and_composition:
Begin with a medium-wide four-character shot showing the complete table arrangement. Slowly dolly inward while subtly arcing around the table, allowing each speaker to become visually dominant without hard cuts. Maintain clear spatial separation between all four characters and preserve their individual faces, hairstyles and clothing. Finish in a tighter four-person composition capturing Karlach laughing, Shadowheart smiling, Laezel irritated and Minthara calmly drinking.
environment_and_lighting:
Busy but softly blurred medieval fantasy tavern interior with wooden beams, candles, hanging lanterns, distant patrons and a stone fireplace. Warm amber firelight and candlelight illuminate the faces from the side, with subtle cooler fill light from a nearby window. Shallow cinematic depth of field, natural shadows, gentle smoke and atmosphere in the room.
audio:
Natural tavern ambience with quiet crowd murmur, fire crackle, wooden cups and subtle room tone. Very soft unobtrusive fantasy tavern instrumentation underneath the dialogue.
Prompt negatif
n/a
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
768x1376
Prompt
Target duration: 10 seconds
Aspect ratio: 16:9
style_and_tone:
Fast-paced fantasy action, strongly inspired by heroic in-game combat moments, realistic and cinematic.
continuous_shot:
LaezelV01MH3 rushes through a shattered temple corridor in full battle armor, sword in one hand and a short blade in the other. The scene begins with her sprinting straight toward camera as debris falls and dust hangs in the air. The camera quickly pivots aside into a dynamic side track while she slashes across frame, ducks under a falling beam, and spins into a defensive stance. She then drives forward with a powerful lunging strike toward an unseen foe. Her face is intense, fierce, and fully focused on combat. On the final beat, she plants her feet, blades raised, chest rising with controlled breath, and says in a cold English voice: “Stand and fight.”
environment:
Ancient temple corridor, broken pillars, dust clouds, shattered stone floor, dramatic shafts of light.
camera_and_motion:
Aggressive side-tracking move, low-angle action emphasis, short impact shake, strong cinematic motion blur.
audio_notes:
Short English battle line only, direct and forceful.
Prompt negatif
n/a
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
1376x768
Prompt
Target duration: 10 seconds
Aspect ratio: 16:9
style_and_tone:
Highly detailed cinematic fantasy character scene with photorealistic rendering, playful physical comedy, expressive body language and believable interaction between four distinct characters. No spoken dialogue. The humor comes entirely from facial expressions, timing, hand movements and reactions.
characters_and_clothing:
KarlachV01MH3 wears a cropped dark leather training vest over a fitted cloth top, low-slung rugged trousers, fingerless gloves and heavy boots, giving her a casual off-duty warrior appearance.
LaezelV01MH3 wears a fitted olive-and-brown sleeveless training outfit with leather straps, close-fitting trousers and lightweight combat boots.
MintharaV01MH3 wears a sleek dark sleeveless tunic with a fitted waist, elegant leather trousers, long gloves and subtle silver drow-style accessories.
ShadowheartV01MH3 has white hair tied back and wears a fitted dark grey travelling shirt with rolled sleeves, black leather trousers, a narrow belt and a small silver pendant.
continuous_scene:
The four characters gather around a rough wooden table at an outdoor campsite during early evening, playing a fantasy dice game.
ShadowheartV01MH3 sits at the near side of the table, leaning forward with narrowed eyes as she carefully releases two dice from her right hand. LaezelV01MH3 stands opposite her with both palms planted firmly on the tabletop, intensely following the roll as though the outcome were a military operation. MintharaV01MH3 sits beside LaezelV01MH3 with perfectly composed posture, one elbow resting lightly on the chair arm while she watches with quiet skepticism.
The dice land.
KarlachV01MH3, standing beside ShadowheartV01MH3, immediately throws both arms triumphantly into the air as though they have just won a major battle. ShadowheartV01MH3 stares down at the dice, slowly realizes she has lost, and turns toward KarlachV01MH3 with an annoyed expression.
LaezelV01MH3 suddenly reaches across the table and sharply points at one of the dice, clearly accusing somebody of cheating. KarlachV01MH3 responds by innocently raising both hands and taking one exaggerated step backward.
While everyone is distracted, MintharaV01MH3 calmly reaches forward with two fingers, subtly rotates one die to a different number, then withdraws her hand and folds both hands neatly in her lap.
ShadowheartV01MH3 notices.
She slowly looks from the altered die to MintharaV01MH3.
MintharaV01MH3 meets her gaze without changing expression.
ShadowheartV01MH3 raises one eyebrow.
MintharaV01MH3 gives the smallest possible satisfied smile.
camera_and_composition:
Start with a medium-wide view showing all four characters and the table. Slowly push closer as the dice are thrown. Briefly lower the camera toward tabletop height to emphasize the rolling dice and visible hands, then rise back into a medium group shot for the reactions. Keep all movements continuous and readable without rapid cutting. The final composition should frame ShadowheartV01MH3 and MintharaV01MH3 exchanging their silent knowing look while KarlachV01MH3 and LaezelV01MH3 continue arguing through exaggerated gestures in the softly blurred background.
environment_and_lighting:
Forest campsite at golden-hour dusk with canvas tents, bedrolls, wooden crates, hanging lanterns and a small campfire nearby. Warm firelight illuminates one side of the characters while cool blue evening light fills the shadows. Gentle breeze moves loose fabric and hair. Small sparks rise from the fire.
audio:
Natural campsite ambience, fire crackle, dice hitting wood, clothing movement and distant forest sounds. Very subtle playful fantasy instrumental music with no vocals.
Prompt negatif
n/a
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
1376x768
Prompt
Target duration: 8 seconds
Aspect ratio: 16:9
style_and_tone:
Cinematic fantasy fashion portrait with strong realism. Stylish, bold, charismatic, visually striking, but still grounded and believable.
continuous_shot:
KarlachV01MH3 stands in a dim forge courtyard at night, surrounded by orange firelight and drifting embers. She wears a fitted dark red sleeveless combat top, snug black leather pants, a wide belt, metal bracers, and heavy boots. The outfit is practical yet form-fitting, highlighting an athletic fantasy-warrior silhouette without nudity. She begins leaning casually against a stone pillar, one knee bent, one hand resting on her hip, the other rolling a small metal coin across her knuckles. She then pushes off the pillar and steps forward with a playful, fearless expression, giving a sharp grin directly to camera. The lighting is dramatic: warm firelight from one side, cooler blue ambient moonlight from behind. The camera starts in a three-quarter medium full-body view and arcs slowly around her toward a stronger frontal angle, emphasizing confidence and motion. Near the end she says in a teasing English tone: “What? You expected subtle?”
environment:
Open forge courtyard, iron tools, furnace glow, sparks floating in the air, dark stone walls.
camera_and_motion:
Slow orbiting camera move, medium full-body framing, smooth cinematic motion, shallow depth of field.
audio_notes:
English dialogue only if used, energetic and playful.
Prompt negatif
n/a
Tetapan
Sampler
Euler
Langkah
20
Guidance
1
Saiz
1376x768
Prompt
Target duration: 10 seconds
Aspect ratio: 16:9
style_and_tone:
Epic cinematic dark-fantasy party combat inspired by a high-budget live-action interpretation of a Baldur’s Gate battle. Highly detailed realistic armor, believable physics, dramatic spell effects and clearly readable coordinated teamwork. Fast and energetic without becoming visually chaotic. Preserve the identity and appearance of all four characters throughout the entire sequence.
characters_and_clothing:
KarlachV01MH3 wears rugged dark infernal battle armor with layered leather, worn metal plates, heavy boots and glowing orange heat accents. She carries a massive two-handed greatsword.
LaezelV01MH3 wears ornate silver-and-dark-green githyanki plate armor with layered leather sections, armored boots and bracers. She carries a longsword.
MintharaV01MH3 wears elegant black-and-gold drow plate armor with a fitted dark underlayer, armored gloves and a short flowing cloak.
ShadowheartV01MH3 has white hair tied back and wears fitted dark cleric armor with silver detailing, layered fabric around the waist and a sacred pendant. She carries a mace but primarily uses divine magic.
continuous_action:
The scene begins with all four characters running together through the broken entrance of a ruined fortress courtyard while smoke, dust and drifting embers move through the air.
KarlachV01MH3 accelerates ahead of the group, gripping her greatsword in both hands. She plants one boot on a fallen stone block, launches herself forward and lands heavily in front of an unseen enemy, swinging the greatsword in a powerful horizontal arc. Orange infernal heat briefly flares along the blade and around her armor.
At the same moment, LaezelV01MH3 runs past KarlachV01MH3 on the opposite side, lowers her center of gravity and slides beneath a swinging weapon from an unseen opponent. She rises directly from the slide into a precise upward sword strike, then pivots into a guarded combat stance with the blade held diagonally across her body.
Behind them, MintharaV01MH3 advances calmly rather than running. She raises her right hand with the palm facing forward while her left hand remains near her chest. Violet magical energy spirals around her fingers, forming a compact glowing spell. She sharply extends her arm and releases the magic past KarlachV01MH3 and LaezelV01MH3 toward an off-screen enemy, violet light reflecting across her armor and the nearby stone walls.
ShadowheartV01MH3 stops several steps behind the frontline, plants her feet shoulder-width apart and raises both hands. A circular pale silver divine glow forms around her palms and rapidly expands outward across the battlefield. The magical wave passes over KarlachV01MH3, LaezelV01MH3 and MintharaV01MH3, briefly outlining all three in radiant light as if strengthening or protecting them.
KarlachV01MH3 then turns toward the others with an exhilarated grin and raises her flaming greatsword over one shoulder. LaezelV01MH3 steps beside her with sword ready. MintharaV01MH3 lowers her glowing hand and moves into formation. ShadowheartV01MH3 joins them from behind.
The sequence ends with all four standing together in a strong battle-ready formation facing the unseen enemy ahead.
camera_and_composition:
Begin with a low frontal tracking shot moving backward as the four characters charge into the courtyard. Sweep sideways alongside KarlachV01MH3 during her leap, then continue the same flowing camera movement across LaezelV01MH3 as she slides and attacks. Allow MintharaV01MH3's violet spell to cross the foreground and naturally guide the viewer toward ShadowheartV01MH3 in the rear. During the divine spell, widen the framing so all four characters remain visible at once. Finish with a slow low-angle push toward the complete four-character hero formation.
environment_and_lighting:
Large ruined medieval fortress courtyard at dusk, cracked stone walls, collapsed arches, broken wooden barricades, distant fires, smoke and drifting ash. Cool stormy ambient daylight mixes with warm orange firelight, Karlach's infernal glow, Minthara's violet magic and Shadowheart's pale silver divine light. Strong cinematic contrast, volumetric light through smoke and controlled realistic motion blur.
audio:
Heavy footsteps, armor movement, sword impacts, magical energy, stone debris and distant battle ambience. Subtle tense orchestral fantasy score underneath, kept secondary to the action.
Prompt negatif
n/a
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