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enhance-h3-video-prompts.zip
枪斗术一键工作流_多参首尾帧混合模式_带语义增强节点.json
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GunFu.safetensors
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cinematic-gunfight-director.zip
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<gunfu-h3>
Über dieses Modell
MINIMAX H3 · LoRAs
Erstellt von
FourBunny
auf Civitai
by FourBunny - GUNFU — MiniMax H3 Gunfight & Close-Quarters Action LoRA
Notizen des Erstellers
🐰 GUNFU — MiniMax H3 枪战与近身枪斗 LoRA ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥 RunningHub / RH ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ It reduces the noise, blur and unstable details that may appear after secondary latent upscaling. 它主要解决动作LoRA在二次放大后容易出现的噪点、模糊和细节不稳定问题。 It supports direct output at up to 1080P and has been optimized for 12GB VRAM. 工作流最高支持1080P直出,并且针对12GB显存进行了优化。 For 12GB VRAM, the recommended setting is 0.3MP for Stage 1 with 1.5× latent upscaling. 12GB显存推荐使用一采0.3MP搭配1.5倍latent放大。 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Cinematic Gunfights & Close-Quarters Action 电影感枪战 · 近身枪斗 · 动作衔接 From ranged firefights to John Wick–style close combat—bring firearms, strikes, throws, and physical struggles into one continuous action sequence. 从远程交火到疾速追杀式近身搏杀,让枪械、打击、摔投与身体争夺衔接成完整的动作场面。 GUNFU focuses on how the action connects: engagement, contact, impact reactions, and follow-through. GUNFU 注重动作之间的联系:交锋、接触、受击反应,以及紧随其后的动作。 🔑 Trigger word: BUNNY 🔑 触发词:BUNNY 🎚️ Recommended starting weight: 0.9 🎚️ 推荐起始权重:0.9 🧩 Independent Training · 独立训练 GUNFU was trained independently, without incorporating BASE into its training. GUNFU 为独立训练,训练中没有加入 BASE 作为基底。 Choose your setup based on the scene: ranged firefights or close-quarters gun-fu. 根据场景选择搭配:远程枪战,或融合体术的近身枪斗。 🎯 Ranged Gunfights · 远程枪战 First pass: GUNFU 0.9 alone, or GUNFU 0.9 + Motion Continuity Repair 0.5. 一采: GUNFU 0.9 独立使用,或 GUNFU 0.9 + 动作修复 0.5。 Second pass: GUNFU 0.65 + Motion Continuity Repair 0.25. 二采: GUNFU 0.65 + 动作修复 0.25。 👊 John Wick–Style Gun-Fu · 疾速追杀式近战枪战 First pass: GUNFU 0.9 + COMBAT 0.5 + Motion Continuity Repair 0.3. 一采: GUNFU 0.9 + COMBAT 0.5 + 动作修复 0.3。 Second pass: GUNFU 0.65 + Motion Continuity Repair 0.25. 二采: GUNFU 0.65 + 动作修复 0.25。 GUNFU provides the gunfight focus, COMBAT supports physical combat, and Motion Continuity Repair supports continuity between actions. GUNFU 负责枪战与枪斗表现,COMBAT 加强体术表现,动作修复辅助动作之间的连续衔接。 📦 Optional Downloads · 可选文件 Two prompt-writing skills + a one-click workflow with the Semantic Bridge node. 两个提示词编写技能 + 包含语义桥节点的一键工作流。 🎬 Cinematic Gunfight Director — Helps design the action, camera work, pacing, and sound. 🎬 枪战场面导演——负责动作、镜头、节奏与声音设计。 ✍️ H3 Video Prompt Enhancer — Turns your scene into a structured H3 prompt. ✍️ H3 视频提示词增强——将场面设计整理成正式的 H3 提示词。 ⚙️ One-click workflow — Includes the Semantic Bridge node. ⚙️ 一键工作流——包含语义桥节点。 Download both skill ZIP files and upload them together to GPT or Codex, then ask it to read the skills and write your scene. 下载两个技能 ZIP,一起上传给 GPT 或 Codex,让它读取技能并按你的要求编写场景即可。 💡 Get More from Your Prompts · 提示词小贴士 Make the protagonist and targets clear. 明确主角与攻击目标。 Identify each opponent and describe who is attacking whom, especially when several characters share the frame. 明确每个敌人以及谁在攻击谁,多人同框时尤其重要。 Write actions with consequences. 让动作产生可见的后果。 Connect contact, loss of balance, hit reactions, and changes in position instead of listing unrelated moves. 将接触、失衡、受击反应和位置变化连起来,不要只罗列互不关联的招式。 Specify the weapon and firing behavior. 明确枪械与开火方式。 Describe what the character carries and how it fires instead of only writing “intense gunfight.” 写清人物拿什么枪、如何开火,不要只写“激烈枪战”。 Give the scene a voice. 别让人物默默打完整场。 Include gunshots, casing ejection, impact sounds, pain cries, and breathing where the action calls for them. 根据动作加入枪声、抛壳、撞击声、痛叫和喘息。 Results depend on your input images, prompts, and generation settings—clear choreography still matters. 效果会受到输入图片、提示词和生成设置影响,清晰的动作设计仍然重要。
Triggerwörter
BUNNY
1,030 Downloads · 77 Likes auf Civitai
SHA256
22D5E5FEAE531611D01F7BFA6FCB2616BAC68196E48ECE4E2F17136780AFFE65
ModelTrends.ai-Modell-ID
#27204
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Beispielbilder
Prompts und Einstellungen, geteilt von den Leuten, die diese Bilder auf Civitai erstellt haben. Wähle ein Bild, um zu sehen, wie es entstanden ist.
Einstellungen
Größe
736x416
Prompt
Prompts and Workflows in the Video
Einstellungen
Größe
960x544
Prompt
15-second duration, 16:9 widescreen aspect ratio. Gritty, tactical vehicle extraction sequence with strict exterior camera blocking, corrected cover geometry, and realistic ballistic protection. Visual Style & Camera Shot: Photorealistic action cinema aesthetic inspired by Michael Mann's Heat. The camera remains strictly outside on the street (external tracking shot), never positioning inside the van or looking out through an open doorway. Overcast urban lighting with high-contrast shadows, realistic muzzle flashes, and ballistic ricochet sparks against solid matte-black vehicle armor. Asset & Reference Allocation: - Image 2 & Image 5 provide the identity, green plate carrier, and AR-15 carbine for the Escort Operator. - Image 3 & Image 4 provide the identity, black trench coat, and battered black leather briefcase for the VIP Courier. - Image 1 & Image 6 provide the identity and hooded outfit for the distant Pursuer Mercenary. Subject & Action Sequence Timeline (Sealed Cabin & Exterior Cover Logic): - [00:00-00:04.0] (Street Arrival & Rapid Entry): Exterior tracking shot on the asphalt street. The Escort Operator (ref Images 2 & 5) escorts the VIP Courier (ref Images 3 & 4) out of the alley to a waiting matte-black armored van. He quickly guides her through the open sliding side door, and she scrambles deep inside clutching her black briefcase. - [00:04.0-00:07.0] (Immediate Door Seal - Zero Exposure): Crucial tactical action: Before engaging any threat, the Operator immediately grabs the exterior handle and violently slams the heavy armored sliding door completely shut, latching it tight. The VIP is now fully sealed and 100% protected inside the solid bulletproof cabin, completely removing her from the line of fire. - [00:07.0-00:11.0] (Exterior Barricade Firefight): The Operator uses the solid, closed armored van body as a massive ballistic shield. Forty meters down the alley, the Pursuer Mercenary (ref Images 1 & 6) emerges and fires. The pursuer's bullets strike the solid closed steel exterior of the van, sparking harmlessly off the reinforced metal. Leaning out from the rear bumper, the Operator returns a disciplined three-round burst from his AR-15, forcing the pursuer to dive behind a dumpster. - [00:11.0-00:15.0] (Front Cab Entry & Tactical Burnout): Moving swiftly along the vehicle's safe street side, the Operator opens the front passenger door, jumps into the cab, and pulls it shut. The van's tires screech violently, burning rubber on the asphalt as the heavy armored vehicle rockets forward, disappearing around the street corner under distant, fading gunfire. Native Audio & Sound Design Timeline: - Dialogue & Shouts: - [00:02.0-00:04.0] S1 (Escort Operator - Sharp urgent command): "Get in! Stay on the floor!" - [00:11.5-00:13.0] S1 (Escort Operator - Yelling inside cab): "Go! Floor it!" - BGM: Low-frequency industrial tension drone building into driving electronic combat percussion as the van launches forward. - Audio Effects & Acoustics: - [00:01-00:04] Rushing footsteps on pavement and sliding van door mechanism rattle. - [00:04-00:06.5] Massive, echoing mechanical "SLAM-LATCH" of the heavy armored door sealing shut. - [00:07-00:10] Unsuppressed 5.56mm rifle cracks, accompanied by sharp metallic "clinks" of incoming bullets ricocheting off the solid van exterior panels. - [00:11-00:15] Heavy front car door slam, high-rpm diesel engine roar, and screeching burnout tires on asphalt.
Einstellungen
Größe
960x544
Prompt
15-second duration, 16:9 widescreen aspect ratio. Realistic urban tactical shootout inspired by Michael Mann's Heat, with strict line-of-sight separation, authentic cover geometry, and echoing urban acoustics. Visual Style & Camera Shot: Gritty, photorealistic modern combat aesthetic. Shot on a shoulder-mounted handheld camera rig with realistic recoil shake and disciplined spatial blocking. High-contrast overcast daylight on a debris-strewn concrete street. Strict tactical line-of-fire separation ensures friendly characters are never in the weapon's crosshairs. Asset & Reference Allocation: Image 1 & Image 6 provide the identity, hooded black trench coat, and MP5 submachine gun for the hostile Pursuer Mercenary. Image 2 & Image 5 provide the identity, facial scar, green plate carrier, and AR-15 carbine for the Escort Operator. Image 3 & Image 4 provide the identity, bruised face, black coat, and battered leather document briefcase for the Escorted VIP Courier. Subject & Action Sequence Timeline (Corrected Spatial Geometry): [00:00-00:04.0] (Clear Line of Fire & Pillar Cover): Starting behind cover. VIP Courier (ref Images 3 & 4) is safely crouched low behind a thick concrete support pillar, hugging the black briefcase. Escort Operator (ref Images 2 & 5) kneels at the pillar's edge. His rifle barrel is angled strictly downfield toward the distant street, pointing completely away from the courier. He shoulder-fires controlled double-taps at distant threats, brass casings ejecting cleanly into the dust. [00:04.0-00:07.5] (Distant Suppression - Long Range): Camera cuts to a long-lens shot down the street. The Pursuer Mercenary (ref Images 1 & 6) is pinned down thirty meters away behind a white delivery van. He leans out to fire sporadic bursts from his MP5, but incoming 5.56mm rounds shatter the van's windshield and spark off the hood, forcing the mercenary to duck back into deep cover. [00:07.5-00:11.0] (Speed Reload & Command): Reverse cut to the concrete pillar. As dust settles, the Escort Operator executes a rapid speed reload—dropping the empty magazine, slapping in a fresh one, and hitting the bolt release. He turns his head slightly backward toward the courier, yelling urgently while keeping his weapon aimed down the corridor. [00:11.0-00:15.0] (Covered Alleyway Breakout): VIP Courier breaks out of cover, sprinting low into the narrow, sheltered shadow of an alleyway. The Escort Operator immediately falls in behind her, walking backward in protective overwatch, firing covering shots down the empty street. The handheld camera tracks them into the alley mouth, spent brass bouncing on asphalt as distant gunfire echoes away. Native Audio & Sound Design Timeline: Dialogue: [00:08.5-00:10.5] S1 (Escort Operator - Strained, urgent combat shout): "Move! Into the alley, now!" BGM: Low-frequency tension drone and minimal industrial percussion pulses, letting real urban acoustic reflections dominate. Audio Effects & Acoustics: [00:00-00:04] Cracking, unsuppressed 5.56mm rifle fire echoing down the concrete urban corridor, followed by brass casings hitting asphalt ("ting-ting"). [00:04-00:07] Distant 9mm gunfire chatter, accompanied by loud glass shattering and metal ricochets off the delivery van thirty meters away. [00:07-00:11] Crisp mechanical clicks of magazine ejection, firm magazine slap, and heavy bolt slam forward. [00:11-00:15] Rapid boot strides crunching on pavement gravel, heavy breathing, and distant echoing gunfire fading out.
Einstellungen
Schritte
8
Größe
1152x640
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. BUNNY integrated_multimodal_description: FIRST-FRAME CONTINUITY CONTRACT: Picture 1 is the exact opening frame, not an identity-only reference. Begin motion directly from its pose, composition, camera, wardrobe, location, background, lighting and object layout. Every timeline shot is the next sequential beat of this same scene; never show the reference briefly and replace it with a newly generated scene. Trooper locks stance on rocky ridge and sweeps swarm, then mag-dumps the towering chitin beast until the final bolt tracks in slow-motion through its cranial plate and drops the monster in a ground-shaking crash. FIRST-FRAME LOCK: preserve the supplied opening frame's exact identity, wardrobe, location, background, lighting, camera geometry and object layout throughout. Crushing-scale cinematic gunfight, scarred white plate armor, golden storm light, visceral hemolymph spray, locked dropship geography and rocky anchors. [Shot 1] 0.00-8.00 seconds — Begin exactly from the supplied First Frame. Continue its visible pose, composition, camera, wardrobe, location, background, lighting and object layout; do not introduce a replacement scene. Trooper holds low crouch on dark rocks and continues right-handed full-auto sweep across ground insects and airborne bugs. Muzzle flashes strobe, casings eject right, chitin bursts and hemolymph mist. Giant beast advances two steps closer. Swarm scatters under sustained fire. Dropship holds station upper left. Maintain exact armor dirt, helmet, weapon ownership and ridge geography. Camera: Low-angle snappy tracking left-to-right, high shutter, moderate amplitude, aggressive vibration on recoil.. Dialogue: N/A Sound: Layered stereo full-auto blaster reports, spent brass clatter, alien screeches, claw scrapes on rock.. [Shot 2] 8.00-16.00 seconds — Continue directly and causally from the preceding timeline beat in the same established scene. Preserve the exact subject, wardrobe, environment, lighting and spatial layout; no unrelated reset. Trooper re-aims upward into the giant insectoid’s head and dumps the remaining magazine in sustained heavy fire. Visible muzzle flashes hammer the cranial plate; armor cracks spiderweb; dark hemolymph jets. Beast roars and recoils but keeps advancing. Trooper body absorbs recoil, boots dig into rock. No weapon swap, same dirt-streaked armor. Camera: Over-the-shoulder push-in from behind trooper right shoulder, aggressive vibration, fast forward amplitude.. Dialogue: N/A Sound: Sustained heavy gunfire stereo, cracking chitin, deep monster roar, servo breath, thruster gale distant.. [Shot 3] 16.00-20.00 seconds — Continue directly and causally from the preceding timeline beat in the same established scene. Preserve the exact subject, wardrobe, environment, lighting and spatial layout; no unrelated reset. Trooper fires the final bolt. Macro view locks on muzzle; time stretches. Single bright bolt exits barrel with recoil kick. Ambient motion freezes around the spinning projectile. Beast mouth open in roar above. Exact armor and weapon retained. Camera: Macro snap to muzzle then 1000 FPS feel, static lock then micro drift along barrel axis.. Dialogue: N/A Sound: Muffled vacuum cut, single deep sub-bass drop, residual ringing.. [Shot 4] 20.00-23.00 seconds — Continue directly and causally from the preceding timeline beat in the same established scene. Preserve the exact subject, wardrobe, environment, lighting and spatial layout; no unrelated reset. Hyper-tracking camera races behind the spinning bolt through dusty air toward the giant insectoid cranial plate. Bolt rotates, heat haze trails. Chitin surface details grow large. No new characters; geography preserved in peripheral blur. Camera: Hyper-tracking trailing camera along bullet spin axis, extreme speed then settle.. Dialogue: N/A Sound: Whistling wind rotation, high-pitched ringing harmonic, distant thruster wash.. [Shot 5] 23.00-25.00 seconds — Continue directly and causally from the preceding timeline beat in the same established scene. Preserve the exact subject, wardrobe, environment, lighting and spatial layout; no unrelated reset. Bolt impacts; time snaps to normal. Explosive kinetic burst shatters plate, hemolymph erupts. Giant beast collapses forward onto rocks with massive quake. Trooper holds empty weapon, bolt clicks dry. Dust plume rises. Hero freeze on low ridge. At the exact moment the decisive final strike lands, enter a brief slow-motion emphasis, then resume normal speed for the opponent's fall and a readable aftermath; do not remain in slow motion. Camera: Rapid pull-back to static low-angle hero freeze, wide enough for fallen beast and trooper.. Dialogue: N/A Sound: Explosive kinetic boom, ground-shake crash, empty bolt click, settling debris.. overall_soundscape: Clearly audible native synchronized stereo audio throughout: Stereo blaster full-auto, brass clatter, insect screeches, armor crack, deep roar, sub-bass drop, whistling bolt, kinetic boom, empty bolt click. non_diegetic_music: N/A
KI-Modelle für Bild-, Video- und Texterzeugung
gunfu h3 ist ein LoRA für die Familie MiniMax H3 und wird auf ModelTrends.ai gelistet, einem reinen Lesekatalog für Open-Source-KI-Modelle für Bild, Video und Text. Vergleiche es mit anderen MiniMax H3-Modellen, prüfe den Hitzewert, um den Trend zu sehen, und öffne es auf PirateDiffusion oder BitVector, um es auszuprobieren.
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