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dark_art_style_z_image_turbo.safetensors
162 MB · SafeTensor · bf16
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<darkart-zit>
About This Model
ZIMAGE · LoRAs
Created by
zura_janai
on Civitai
by zura_janai - Dark Art Style ZImageTurbo/Flux/Chroma/illustriousXL
Creator notes
krea2 version : weight between [0.8,1], best at 1 trigger word : dark_art_style Anima version : weight between [0.8,1], best at 1 trigger word : dark_art_style ZImageTurbo version : weight between [0.8,1], best at 1 trigger word : dark_art_style Flux version : weight between [0.8,1.2], best at 1 trigger word : dark_art_style Chroma version : weight between [0.8,1.2], best at 1 trigger word : dark_art_style Illustrious version : weight between [0.7 ,1], best at 1 trigger word : dark_art_style
Trigger words
dark_art_style
2,498 downloads · 273 likes on Civitai
SHA256
6EFE72841372F17A1A4A637F026C2DA50038A3E770F7F885B219DB643B9C813C
ModelTrends.ai Model ID
#23502
Flag content
Example renders
Prompts and settings shared by the people who made these renders on Civitai. Pick a render to see how it was made.
Settings
Sampler
simple_euler
Steps
9
Guidance
1
Size
832x1216
Prompt
A stylized anime-influenced digital illustration of a girl holding a vintage camera to her face, as if taking a photo. She has short dark hair and wears a white shirt with suspenders. The background is a textured, distressed red wall. The art style uses rough, expressive brushstrokes. (Canted angle shot: camera tilted sideways off horizontal axis, creating oblique composition. Conveys instability, tension, or dynamic energy through off-kilter framing.) (Extreme light overflow from the white shirt; bleeding highlights where the white meets the red, causing the fabric folds to lose shape; intense pixel-spill glow and overexposed bloom bleed; radiant highlight washout creating a sensor inundation effect on the camera lens reflection.) (Artistic style: dense layering of paint textures and sketch lines; bold saturation of the crimson background; ornamental excess in the grunge effects; overwhelming detail in the mechanical parts of the camera.)
Settings
Sampler
simple_sa solver
Steps
8
Guidance
1
Size
832x1216
Weight used
1
Prompt
High-end anime movie style illustration of a cute young woman standing on the stone steps of an old forest shrine at dawn, character in clean anime lineart and shading, surrounded by lush, almost Ghibli-like painterly environment with magical realism; she is early 20s, light skin with soft blush, large green anime eyes, medium-length chestnut hair tied half-up with a small white ribbon, a few strands falling around her face, expression calm and a little dreamy; she wears a light beige hoodie over a white shirt, a soft moss-green skirt, simple brown boots, a small backpack on her shoulders; she stands mid-step, one foot slightly lifted, body turned slightly to look back over her shoulder, one hand resting on the stone rail, the other brushing her hair; the stone staircase climbs through a dense forest: tall cedar trees, dappled morning light filtering through leaves, moss-covered stone lanterns, faded red torii gates receding into the distance, everything rendered with rich hand-painted textures and subtle, soft edges; tiny glowing spirit-orbs float near the ground and around the lanterns, adding a subtle fantasy touch; rays of dawn sunlight cut through the trees in volumetric beams, soft warm light hitting her hair and shoulders, cool blue-green shadows under the trees, gentle mist near the ground; a small fox statue by the path is covered in moss, leaves flutter in midair, distant shrine bells implied by hanging ropes and paper charms; style is “movie key visual”: very detailed background, layered depth, subtle depth of field, while the girl has crisp outlines and carefully shaded anime-style coloring with his own soft gradient shading on skin, hair highlights painted with a few clean strokes; mood is peaceful, nostalgic, slightly magical, like a quiet scene before the story’s supernatural events begin; Tags: anime, anime_movie_style, forest_shrine, cute_girl, cinematic_background, painterly_forest, morning_light, volumetric_rays, soft_mist, key_visual, high_budget, ultra_detailed, 4k, 8k, aesthetic_scene, magical_realism, cinematic. , , ,
Settings
Sampler
Euler
Steps
10
Guidance
1
Seed
707654328470631
Size
832x1216
Prompt
dark_art_style. Oshino shinobu, a seductive vampire woman with long golden hair and glowing yellow eyes leans forward under a crimson light. Her sharp fangs glint as she parts her lips, her black bat-like wings spreading behind her. She wears an elegant yet revealing red and black gown adorned with feathers and lace, exuding both danger and allure. The atmosphere around her feels intoxicating — a blend of gothic beauty, temptation, and predatory power.
Settings
Sampler
Euler
Steps
10
Guidance
1
Seed
941479637987708
Size
832x1216
Prompt
dark_art_style. Makima, a confident woman with crimson hair and golden eyes stands amidst a macabre scene of blood and skulls. Dressed sharply in a white shirt and black tie, she holds a human skull in her blood-soaked hand, gazing at it with cold fascination. The atmosphere is chilling and seductive, a portrait of dominance, death, and unholy beauty.
Settings
Sampler
simple_dpmpp_sde
Steps
8
Guidance
1
Size
832x1216
Weight used
1
Prompt
anime, high_budget_anime_movie_style, key_visual, ultra_detailed_background, 4k, 8k, cinematic_lighting, near_future_city, painterly_environment, soft_cel_shading, adult_woman, imagine a lavish anime movie illustration of an adult woman in her early thirties sitting at a tiny noodle stand tucked under an elevated maglev line in a softly futuristic city at pre-dawn blue hour, composed like a theatrical key visual where she is rendered with elegant, mature anime lineart and nuanced shading while the glowing holographic signs, misty street, and sleek trains overhead are painted in rich, atmospheric detail; she is clearly an adult, around thirty to thirty-three, with a tired-yet-peaceful presence, average height with a relaxed posture shaped by long nights, shoulders slightly rounded but at ease as she leans over a warm bowl of food; her face is softly angular with a gentle jawline and subtle cheekbones, warm light-olive skin with natural shadows under her eyes and along her nose, faint smile lines at the edges of her lips; her refined almond-shaped anime eyes are a soft, desaturated brown with hints of gray, irises rendered in layered gradients, small lower-lid shadows and a slightly darker tone beneath them hinting at lack of sleep, yet her gaze is calm and present; she wears minimal, practical makeup: a whisper of eyeliner, smudged slightly by the long night, and muted nude-rose lips, with a touch of skin sheen on nose and cheeks from steam and city humidity. Her hair is medium-length, dark and straight with a few subtle muted highlights, tied back into a low, slightly messy ponytail with a simple elastic, short bangs and side strands falling free and curling slightly from damp air, catching cool blue and neon reflections from around her. Her outfit is functional but with small stylish touches: a lightweight black bomber jacket with subtle reflective piping along the seams, unzipped to reveal a dark charcoal T-shirt with a minimal geometric design, fabric draping softly; slim dark gray cargo-style pants with neatly stitched pockets and faint creases, rolled slightly at the ankles; practical black sneakers with simple design and worn soles, faint city grime along the edges; a slim crossbody tech-bag rests at her hip, strap crossing diagonally, flap partially open to show a corner of a tablet and a folded transit card; a simple metal bracelet circles one wrist, and a thin ring gleams on one finger as she lifts chopsticks. She sits full-body on one of the stand’s small round stools, three-quarter view, elbows relaxed, one hand gripping chopsticks poised above a steaming bowl of ramen, the other hand loosely resting near the bowl, fingers touching the counter; her body leans slightly forward toward the warmth and smell of the food, head inclined as she looks thoughtfully at the swirling steam, lips curved into a small, content, almost private smile, like someone finally allowing herself a calm moment at the tail end of a long shift. The noodle stand is a high-budget anime background centerpiece: a narrow counter of weathered metal and laminated wood, illuminated by a warm overhead strip and a red paper lantern hanging at one corner, its kanji softly glowing; metal pots simmer behind the counter, steam rising in thick, painterly plumes that catch the surrounding light; stacks of bowls and chopsticks, condiment jars, and a small handwritten menu pinned to a greasy board are rendered with loving detail; the cook is a soft-focus older figure behind the counter, mid-action stirring broth, his presence grounding the scene. The stand is tucked under a massive concrete and metal structure: the elevated maglev line whose sleek tracks and support beams cut overhead, painted in cool grays and blues, edges catching pre-dawn light; occasionally a train glides past above, a sleek, luminous shape with rows of soft interior lights and a faint hum, its motion streaking reflections across wet pavement below. The street is narrow and slightly misty, lined with closed shopfronts bearing shuttered metal doors, some tagged with graffiti, others decorated with faded signage and flickering holo-ads; a vending machine glows softly nearby, its screen cycling through drink options; rain has recently fallen, leaving the pavement slick and reflective, puddles echoing the red of the lantern, blue of a large city screen at the corner, and the distant moving lights of early commuters’ vehicles. The sky is pre-dawn deep blue, shading to lighter tones near the horizon where the first hint of morning arrives, and a few distant towers rise, their windows just beginning to switch from night to day patterns. Lighting is beautifully layered and cinematic: the primary warm light source is the noodle stand itself—overhead strip and lantern—casting amber tones on her face, hands, and jacket front, creating soft cel-shaded shadows under her chin and nose, warm highlights on chopsticks, bowl rim, and rising steam; secondary cool light spills from the street’s ambient glow and overhead maglev structure, bathing the back of her jacket and hair in bluish tones, adding cool reflections on wet ground and metal surfaces; subtle neon accents from a nearby holo-sign add magenta and cyan touches along the counter edge and puddles; the steam from the bowl acts as a volumetric element, catching all these colors and softening transitions. Her anime shading is mature and expressive: base shadows with smooth gradient transitions on her skin, deeper tones under her eyes suggesting fatigue and real life, softened by warm bounce from the stand; hair highlights painted as clean shapes shifting between warm and cool hues depending on angle; jacket shading uses clear planes with slight specular edges, pants more matte with solid shadow blocks, sneakers simplified but real with sharp white edge glints. The painterly background employs soft brushwork for mist and distant shopfronts, more defined lines for stand details, structures, and puddles; reflections on the wet pavement are rendered as elongated, blurred shapes, merging light sources into abstract color bands that still hint at their origins. Composition seats her slightly right of center, the noodle stand counter running across the lower third, creating a horizontal anchor, while the maglev tracks and perspective of the street draw the viewer’s eye into depth; the red lantern forms a bright focal point that balances the image against the cooler tones of the city; a blurred foreground element like a hanging curtain flap or sign edge frames one side to emphasize intimacy. Mood: quiet, urban, gently melancholic but ultimately comforting, like a liminal scene in a high-budget anime about work, city life, and small sanctuaries—an adult woman catching a simple bowl of noodles under the tracks as the night hands the city back to the morning. Tags: anime, anime_movie_style, adult_woman, futuristic_noodle_stand, pre_dawn_city, maglev_line, cinematic_lighting, painterly_background, soft_cel_shading, urban_mood, reflective_scene, wet_pavement_reflections, high_detail, 4k, 8k, key_visual, masterpiece. , , , , , , ,
Settings
Sampler
simple_sa solver
Steps
8
Guidance
1
Size
832x1216
Weight used
1
Prompt
Anime cinematic illustration of Makima from Chainsaw Man working a real-world but unconventional job as the night supervisor of a nearly empty 24/7 arcade in a liminal mall, all her identifying traits sharpened so she is clearly Makima: at the center of a wide, carpeted game floor filled with silent arcade cabinets, claw machines, and dim prize counters, a slender anime woman stands full-body between two rows of glowing machines, one hand lightly holding a ring of keys at her side and the other resting on a change counter, posture relaxed yet strangely dominant in the neon haze. Her long reddish-orange hair is tied in her signature thick single braid that falls down her back to her waist, strands catching the saturated blues and magentas of arcade screens; the front of her hair is cut into short, straight blunt bangs that form a rigid line across her forehead, silhouetted against the colored light. Her eyes are pale golden with subtle concentric ring patterns in the irises, clearly drawn, now glowing faintly as they reflect the cyan and magenta glows from cabinets; the rings look almost like target reticles under the neon hue. Her expression is soft and unreadable, lips in a tiny half-smile, pupils small as she scans the seemingly empty arcade, fair skin tinted blue and pink from the lights. She wears a casual uniform based on her usual style: a white button-up shirt worn under a black tie, knot neat and centered; over it, a short-sleeved black staff polo or jacket with a small embroidered “Arcade Staff” or logo patch on the chest, unzipped or unbuttoned just enough that the tie and collar are clearly visible; black slim pants and dark sneakers that blend into the patterned carpet. A plastic ID badge clipped to her shirt reads “Makima – Supervisor.” The key ring in her hand has multiple large arcade machine keys and chunky plastic fobs; a compact radio or walkie-talkie hangs at her hip. The arcade environment is liminal and hyper-detailed: rows of upright cabinets display looping attract screens for fighting games, rhythm games, racers, and retro pixel titles, their screens casting shifting hues across the floor; claw machines filled with plush toys stare with dead glass eyes, their trays empty; a dance machine platform sits quiet, its panels faintly glowing; prize counter shelves behind glass display cheap electronics, candy, character figures, and huge plush animals, labels showing ticket prices. The patterned carpet is wild and multicolored, with fluorescent lines, stars, or geometric shapes that glow under blacklights. In the distance, a dark corridor leads to an unlit section of the mall; overhead, acoustic tiles and strip lights combine with neon and LED signage. Some screens flicker or glitch slightly, giving a haunted feeling. Lighting is almost entirely from machines and a few overhead fixtures: purple and blue blacklights give her shirt and tie slight fluorescent edges; cabinet screens paint her figure with moving hues; an overhead row of dull white strip lights near the entrance creates a cold, distant band of neutral light. The result is that her orange braid appears desaturated and tinged with purple, with bright electric highlights along the edges where the cyan light hits; her golden ringed eyes shimmer with blue and magenta reflections, the concentric circles catching these colors like strange halos. Reflections of cabinet fronts and neon logos smear across shiny plastic and glass surfaces. Micro-details: CRT scanlines visible on retro machines; dusty smudges on touch screens; ticket dispensers with a few stray tickets left hanging; a “Change” counter with coin trays and a small, flickering LED sign showing rates; tiny scuff marks on the floor around popular machines; the staff logo embroidered cleanly on her jacket; keys on her ring engraved with small labels; tie knot still razor-perfect; braid loops with discrete highlight ridges; concentric eye rings outlined subtly. On a wall, a peeling poster advertises a long-past tournament; an EXIT sign glows faint green at the corridor end. A lonely vending machine hums near a bench with no one on it. Motion is minimal and uncanny: attract mode animations loop endlessly; a claw machine demo cycle occasionally drops the claw and returns it with mechanical whirring; a ceiling fan turns slowly overhead; light from a racing game cycles from warm sunset tones to cool night skies. A single unattended game in the background has the “Insert Coin” text slowly pulsing. Makima hardly moves, maybe tilting her head slightly as if listening, keys on her ring shifting with a faint jingle, braid barely swaying. The mood is dreamlike, nostalgic, and subtly eerie: a midnight arcade that never closes, supervised by someone who feels more like the architect of the space than an employee, unmistakably Makima with long orange braid, blunt bangs, golden concentric eyes, white shirt and black tie under a black staff top standing in the middle of an empty neon playground. , , ,
Settings
Sampler
Euler
Steps
9
Guidance
1.5
Seed
1646274649
Size
1024x1024
Weight used
1
Prompt
A valkyrie warrior girl, silver hair messy, beautiful lips, eyes piercing, posture upright, slightly muscular slime silhouette, holding a sword pointed directly at the camera, no helmet, dark art style. Skin texture visible, fabric detail on armor, soft cinematic lighting, film grain, high contrast. Text in image: "I need your buzz"
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darkart zit is a LoRA for the Zimage family listed on ModelTrends.ai, a read-only catalog of open source AI image, video and text models. Compare it with other Zimage models, check its heat score to see how it is trending, and open it on PirateDiffusion or BitVector to try it.
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