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minimax_h3_orb360_step1500.safetensors
569 MB · SafeTensor · fp32
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About This Model
MINIMAX H3 · LoRAs
by MatlowAI - MiniMax-H3 ORB360 CardSpin V2 - One LoRA, two camera tricks for MiniMax-H3 Ref2VA. Pick the mode with the prompt. Card spin Trigger: ORB360_CARDSPIN Your photo turns in space like a thin photo card: profile on the edge, the back of the head on the back, then it lands back on your photo. Uses one photo. 360° orbit Trigger: ORB360_CW A smooth clockwise camera orbit around your frozen subject, ending on the starting view. The photo's surroundings are kept. It is fairly easy to prompt for a grey studio background as well for subject isolation. Works from one photo, or better from three views of the same subject (for example three renders or a turnaround sheet): the front, the view 120° clockwise around it, and the view 240° around. With real side and back views the model does not have to invent them.
Creator notes
One LoRA, two camera tricks for MiniMax-H3 Ref2VA. Pick the mode with the prompt.
Card spin Trigger: ORB360_CARDSPIN
Your photo turns in space like a thin photo card: profile on the edge, the back of the head on the back, then it lands back on your photo. Uses one photo.
360° orbit Trigger: ORB360_CW
A smooth clockwise camera orbit around your frozen subject, ending on the starting view. The photo's surroundings are kept. It is fairly easy to prompt for a grey studio background as well for subject isolation.
Works from one photo, or better from three views of the same subject (for example three renders or a turnaround sheet): the front, the view 120° clockwise around it, and the view 240° around. With real side and back views the model does not have to invent them.
How to use
- Load LoRA at strength 1.0 on the MiniMax-H3 Ref2VA model.
- Paste the matching prompt as the text (all on Hugging Face, link below):
- card spin, one photo: cardspin_caption.txt
- orbit, one photo: orbit_realscene_caption.txt
- orbit, three views: orbit_3ref_caption.txt
- In ComfyUI, use the MiniMax H3 Reference to Video node. Connect the photos in order: ref_image_1 is the start view (Picture 1), ref_image_2 the 120° view (Picture 2), ref_image_3 the 240° view (Picture 3). Keep ref_image_size on "match".
- 124 frames at 24 fps; the prompts' timings assume that length.
- The prompts keep the output silent. Roll a few seeds.
Prompts, example files and the full training notes:
The card effect was learned from one clip made from a public-domain 1867 photograph; this is not a likeness model.
Licence: MiniMax H3 Community License Agreement. Powered by MiniMax H3.
SHA256
E9275B2F456F6BD004C9CB3CF5C636CAD87217C5BC96E6A5B5533E917DE121DA
ModelTrends.ai Model ID
#27950
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Example renders
Prompts and settings shared by the people who made these renders on Civitai. Pick a render to see how it was made.
No prompt was shared with this render.
Settings
Size
1024x768
Prompt
subject_definitions:
<Subject 1> is the exact same rigid subject shown in <Picture 1>. Its geometry, proportions, materials, colors, markings, and surface details remain unchanged.
<Picture 1> is the first-frame viewpoint of [Shot 1].
summary:
[reference generation] ORB360_CW. A frozen-moment 360-degree orbit of <Subject 1> in the real environment shown in <Picture 1>, like a single instant stopped in time.
retention_analysis:
<Subject 1> (appears in [Shot 1]): fully_preserved - its geometry, proportions, materials, colors, markings and surface details are retained, and it stays completely frozen.
<Picture 1> ([Shot 1] first frame and last frame): fully_preserved - the orbit starts and ends on this view, including its environment, weather and light.
detailed_description:
[Shot 1] The shot begins from <Picture 1>, with its exact environment, ground, background, weather and light. The camera performs exactly one smooth clockwise 360-degree orbit around the completely stationary <Subject 1>, at constant radius, constant elevation, constant focal length, constant speed, and constant framing, ending at the starting viewpoint. The subject remains perfectly rigid and stationary. The surrounding real scene stays in place in the world and is revealed consistently as the camera circles, continuing the same location, terrain and sky seen in <Picture 1>. Everything in the scene is frozen in time: falling snow, rain, dust and particles hang motionless in mid-air; fur, hair, feathers, grass, leaves, water and clouds do not move. No articulation, deformation, secondary motion, wind, zoom, dolly, camera roll, cuts, lighting changes, or scene changes.
All four milestones below belong to the same uninterrupted [Shot 1], not separate shots. The video runs at 24 fps. Angles describe camera motion clockwise as viewed from above, relative to the starting camera azimuth; the subject itself does not rotate. The camera moves continuously at constant angular speed between these milestones, without pausing, reversing or completing extra turns.
At 0.000000 seconds (zero-based frame 0), the camera has advanced 0 degrees clockwise from its starting azimuth; the viewpoint corresponds to <Picture 1>.
At 1.708333 seconds (zero-based frame 41), the camera has advanced 120 degrees clockwise from its starting azimuth.
At 3.416667 seconds (zero-based frame 82), the camera has advanced 240 degrees clockwise from its starting azimuth.
At 5.125000 seconds (zero-based frame 123), the camera has advanced 360 degrees clockwise from its starting azimuth; the viewpoint corresponds to <Picture 1>.
The entire subject is a single frozen three-dimensional scene throughout the shot. Every visible eyelid keeps its reference position: no blinking. Each eye keeps a fixed gaze relative to the head and never tracks the moving camera. Facial expression, mouth, head, hands, feet and body pose remain unchanged. Hair strands, clothing, ribbons, accessories and loose parts are rigidly fixed in the same positions. There is no breathing, sway, settling or secondary motion. Only the camera changes position. Camera radius, elevation, focal length and look-at point stay fixed. Lighting stays fixed in world space; normal viewpoint-dependent shading and reflections remain physically consistent.
overall_soundscape:
N/A
non_diegetic_music:
N/A
No prompt was shared with this render.
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