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MM-H3 - Chiaroscuro Lighting.safetensors
68 MB · SafeTensor · bf16
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About This Model
MINIMAX H3 · LoRAs
by kermitfrog1202 - Chiaroscuro Lighting Style H3 - Bring dramatic contrast and cinematic depth to your generations with Chiaroscuro Lighting Style. Inspired by the classic artistic technique made famous by Renaissance and Baroque masters, this LoRA emphasizes bold interplay between light and shadow, creating images with rich atmosphere, sculpted forms, and striking visual impact.
Creator notes
Bring dramatic contrast and cinematic depth to your generations with Chiaroscuro Lighting Style.
Inspired by the classic artistic technique made famous by Renaissance and Baroque masters, this LoRA emphasizes bold interplay between light and shadow, creating images with rich atmosphere, sculpted forms, and striking visual impact.
Trigger: Chiaroscuro_Lighting
This style excels at:
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Dramatic portraits
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Moody cinematic scenes
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Fine art-inspired compositions
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High-contrast fashion photography
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Character studies with strong directional lighting
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Dark, atmospheric environments illuminated by a single light source
For best results, combine the trigger with descriptions of your subject, environment, and desired mood. Terms such as volumetric lighting, deep shadows, rim lighting, candlelight, cinematic atmosphere, and masterpiece can further enhance the effect.
Whether you're creating timeless paintings, evocative portraits, or cinematic imagery, Chiaroscuro Lighting Style adds depth, emotion, and a powerful sense of visual storytelling to every scene.
SHA256
F965067C99AE254A8926EF55C5A3CD3C66261934467B9290FBCD11DCC7229E66
ModelTrends.ai Model ID
#27479
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Example renders
Prompts and settings shared by the people who made these renders on Civitai. Pick a render to see how it was made.
Settings
Size
1152x1792
Prompt
chiaroscuro_lighting
A 12-second 16:9 cinematic shot.
integrated_multimodal_description: [Shot 1] Live-action, cinematic. A roadside chapel at noon, but the interior is a cave. Door open as a white rectangle. One plastic fan chopping the doorway. No logos, no watermarks. One continuous shot.
A priest in shirtsleeves stands just inside the dark eating an ice cream sandwich like a man with five minutes off. A truck blows past. His vestment on a hook behind him lifts in the wake and vanishes back into black. He finishes the sandwich and looks down the road as if expecting God to be in the next vehicle. Only the side of his face in the door-light is readable.
The camera starts inside the chapel looking out through him, then pushes past his shoulder into the heat and the road.
Camera: 16:9 interior push through the doorway to the road. No cuts. No slow motion.
Lighting: chiaroscuro. Hard noon as a doorway key. Chapel interior crushed. Fan chopping the beam. His far cheek gone.
overall_soundscape: Fan, truck, wrapper, insects, the door chain.
non_diegetic_music: N/A
Settings
Size
1152x1792
Prompt
chiaroscuro_lighting
A 12-second 16:9 cinematic shot.
integrated_multimodal_description: [Shot 1] Live-action, cinematic. A prison corridor. Thick vertical bars. The cell behind her is a pit. No logos, no watermarks. One continuous shot.
A sorrowful middle-aged woman leans her face into the bars. Disheveled wavy silver-gray hair. Deep forehead lines. Eyes closed. Tear tracks catching the light. She grips the metal with both hands. Knuckles pale. She wears a textured orange jumpsuit, stitching and buttons readable where the beam hits, a white chest tag with the number 16 and partial lettering. She does not speak. She holds the bars like they might give.
The camera starts wide enough to read the corridor as black space, then slowly pushes through the bars toward her lit cheek until her hands and face fill the frame.
Camera: 16:9 slow push through the bars, wide to close medium. No cuts. No slow motion.
Lighting: chiaroscuro. One hard warm beam slicing the dark, lighting only one side of her face, one set of knuckles, and the rough orange cloth. The far side of her head, the unlit bars, and the corridor drop to velvety black. A thin rim traces her hair and the metal. High contrast. Form carved by shadow.
overall_soundscape: Distant steel door, a drip, her breath against iron, no voices.
non_diegetic_music: N/A
Settings
Size
1152x1792
Prompt
chiaroscuro_lighting
A 12-second 16:9 cinematic shot.
integrated_multimodal_description: [Shot 1] Live-action, cinematic. A rooftop after rain. Puddles. A dead neon sign. The city working underneath and not helping. No logos, no watermarks. One continuous shot.
A saxophone player in a soaked jacket plays four notes and stops. He looks at the horn like it lied. He plays the same four notes again, better, then walks out of the puddle without wiping the mouthpiece. Only the horn, his mouth, and a strip of wet pavement exist.
The camera starts in the puddle reflection, then rises through the reflection into his face and follows him two steps.
Camera: 16:9 rise out of reflection into a short follow. No cuts. No slow motion.
Lighting: chiaroscuro. Dim red neon rim. Wet pavement bounce as a weak under-key. Eyes stay in shadow until he lifts the horn.
overall_soundscape: Traffic below, water drip, four notes, four notes again, his shoes.
non_diegetic_music: N/A
Settings
Size
1152x1792
Prompt
chiaroscuro_lighting
A 12-second 16:9 cinematic shot.
integrated_multimodal_description: [Shot 1] Live-action, cinematic. A quiet city street at twilight. A glowing painted crosswalk. Tall brick buildings on both sides, windows half-lit. Streetlamps just coming on. No logos, no watermarks. One continuous shot.
A man in profile walks the crosswalk with purpose. He is a silhouette: jacket, legs, and stride drawn as a hard black cutout. The sun is dead behind him. His front stays in complete shadow. You read him by edge, not by face.
The sky behind him runs blazing orange-red at the horizon, through pink cloud, into cobalt and indigo overhead. That backlight outlines every seam of the jacket and the swing of his stride. Oncoming headlights cut low through the blue dusk, long shadows stretching across the asphalt, picking out individual crosswalk stones. Streetlamps throw soft yellow pools on the sidewalks. The last of the day and the first of the night fight for the same street.
The camera starts low at the near curb, looking up-sun so he enters as a black shape against the fire of the horizon, then tracks with him across the crosswalk and lets him exit frame as the headlights rake the paint.
Camera: 16:9 low profile track along the crosswalk. No cuts. No slow motion.
Lighting: chiaroscuro. Powerful sunset backlight as the only key. Front of the man at zero. Headlights as hard ground slashes. Warm window practicals and yellow lamp halos in the deep background. High contrast. Edges sharp. Face unreadable.
overall_soundscape: Distant traffic, his hard shoes on paint, a single car passing, city hush.
non_diegetic_music: N/A
Settings
Size
1152x1792
Prompt
chiaroscuro_lighting
A 12-second 16:9 cinematic shot.
integrated_multimodal_description: [Shot 1] Live-action, cinematic. An empty supermarket at 2 a.m. One fixture alive over a cereal aisle. Every other aisle is black. A floor buffer humming somewhere you cannot see. No logos, no watermarks. One continuous shot.
A night stocker in an orange vest walks the lit aisle eating dry cereal from the box. He stops under the fixture, looks up at it like it personally offended him, and keeps eating. His face is a hard disk of light. His hands leave the light and come back.
The camera dollies backward down the aisle ahead of him, low, then tilts up to the fixture when he does.
Camera: 16:9 backward dolly, tilt up with his look. No cuts. No slow motion.
Lighting: chiaroscuro. One cold overhead as key. Adjacent aisles at zero. Orange vest is the only saturated color in the beam.
overall_soundscape: Buffer, his chewing, sneakers on waxed tile, the fixture hum.
non_diegetic_music: N/A
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