MiniMax H3 Combat BASE V2: fight motion, impact and drama
Tema: Modelos
Por Captain
Publicado el 2026-10-01
FourBunny's Combat BASE LoRA for MiniMax H3 improves fight choreography, hit reactions, continuity and physical cause and effect, and it helps dialogue scenes too. Learn the prfight1, prfin1 and prslow1 triggers and how to stage a scene.
Esta página aún no está traducida, por eso se muestra en inglés.
Resumen
MiniMax H3
Combat
BASE (V2) by FourBunny is a video
LoRA
focused on action: faster combat, better action continuity, believable hit reactions, cumulative damage, spatial movement and physical cause and effect. V2 goes beyond fights, adding richer body movement, finer sound detail and stronger shot-to-shot continuity to character performance.
Triggers: prfight1 for normal combat; add prfin1 after it for a clear finisher, knockout or takedown; add prslow1 for a brief slow-motion emphasis on the decisive strike. The author notes slow motion is not guaranteed.
Referencia
Nombre | Tipo | Qué es |
|---|---|---|
Trigger | prfight1 | Normal combat scenes. |
Finisher | prfin1 | After prfight1 for a decisive ending. |
Slow motion | prslow1 | Brief emphasis on the final strike. |
LoRA weight | 0.7-1.0 | |
Resolution | 1080p / 2 MP | 10 s clips take about 15 minutes on a 12 GB card per the author. |
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BitVector Prism es la forma más fácil de empezar: elige un modelo, escribe un prompt y genera en una aplicación web limpia, sin configurar nada. BitVector también está disponible en Discord y en la web (SpyGlass).
Paso a paso
- Describe the fighters, the space and who is winning in the integrated description.
- Put prfight1 at the start; add prfin1 if the clip ends the fight.
- Describe sound (impacts, breathing) in the soundscape.
- Weight 0.9, standard H3 steps.
- Keep each shot to one exchange of blows.
Ejemplos
Sparring
prfight1. integrated_multimodal_description: [Shot 1] Two adult boxers spar in a dim gym. The taller one jabs, the shorter slips and lands a body shot; the taller staggers back into the ropes.
overall_soundscape: Glove impacts, squeaking shoes, heavy breathing.
non_diegetic_music: N/A
Finisher
prfight1, prfin1, prslow1. integrated_multimodal_description: [Shot 1] A swordswoman parries a strike and sweeps her opponent's legs; he falls and the blade stops at his collar.
overall_soundscape: Steel ring, boots on gravel, wind.
Creative idea: dialogue with tension
prfight1. integrated_multimodal_description: [Shot 1] Two negotiators face off across a table. One slams a hand down and says: <d>[English] Enough.</d> The other leans back slowly.
overall_soundscape: Hand on wood, chair creak.
Consejos
- Name the hit reactions you want (staggers back, drops to one knee).
- Cumulative damage: mention earlier hits in later shots.
- Works for dialogue scenes too; it improves body language.
- Combine with Better Motion at 0.4 for walking and turning.
Solución de problemas
Fight ends without impact
Por qué ocurre
No finisher trigger.
Cómo arreglarlo
Add prfin1 after prfight1.
Limbs glitch in fast exchanges
Por qué ocurre
Too many actions per shot.
Cómo arreglarlo
One exchange per shot; add Better Motion at 0.4.
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Sin instalación: ejecuta modelos de IA en la nube
PirateDiffusion es solo para Telegram y está pensado para profesionales: miles de modelos, LoRAs y workflows mediante comandos de chat, con generación ilimitada a precio fijo.
Preguntas
Is slow motion reliable?
The author says prslow1 is not guaranteed; keep shots short.
Dialogue scenes?
Yes, V2 improves performance continuity in them.
Enlaces y fuentes
Modelos de esta guía
Escrito por
Captain
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