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CinematicMH3-V01.safetensors
148 MB · SafeTensor · bf16
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<cinematic-h3>
Über dieses Modell
MINIMAX H3 · LoRAs
Erstellt von
Astroburner
auf Civitai
By - Astroburner A cinematic style for H3. Please read the Civitai description for best usage.
Notizen des Erstellers
Cinematic Style V2 for MiniMax H3 Cinema V2 is a major expansion of my broad cinematic style LoRA for MiniMax H3. The dataset now contains 1,852 cinematic images with 1,852 matching detailed captions — 3,704 files in total. Version 1 already provided a strong general foundation for realistic film photography, framing, lighting, lens character, depth of field, production design, atmosphere, realistic materials and organic film texture. Version 2 keeps that foundation and adds much more deliberate camera-position and composition training. ## What Is New in V2 The dataset was expanded from 1,201 to 1,852 image-caption pairs, adding 651 new cinematic examples. New dedicated categories include: - Aerial shots - Clean single-subject compositions - Dutch angles - Establishing shots - High-angle shots - Low-angle shots - Over-the-shoulder compositions - Overhead shots These additions improve the LoRA's understanding of camera height, viewing direction, spatial depth, visual geometry, subject placement, negative space and environmental scale. The original dataset already covered the main shot sizes: - Extreme Close-Up - Close-Up - Medium Close-Up - Medium - Medium Wide - Wide - Extreme Wide Together, both parts now provide a much broader cinematic vocabulary. V2 is better suited for quiet feature-film scenes, atmospheric openers, dialogue scenes, character moments, environmental storytelling, news-style cinematography, trailers, science fiction, period drama, crime, romance, horror and large-scale landscapes. The captions place strong emphasis on: - exact framing and subject position - motivated key, fill, rim and practical lighting - lens character and depth of field - realistic skin, fabric, glass, metal and wet-surface response - foreground layering and environmental depth - controlled color relationships - film grain, halation, bloom and highlight rolloff - atmosphere, weather and production design This is a cinematography style LoRA, not a character LoRA and not one fixed movie look. The genre, people, clothing, environment and action remain controlled by your prompt. ## Activation Tag Use the original activation tag exactly as trained: ASTROCINEMAV01K2T The K2T wording is intentional and must not be changed. This release is trained for MiniMax H3. Place the trigger near the beginning of integrated_multimodal_description. Example: ```text integrated_multimodal_description: [Shot 1] ASTROCINEMAV01K2T depicts a live-action cinematic scene in a native 16:9 widescreen frame, photographed on a 50 mm anamorphic lens with motivated tungsten practical lighting, cool window fill, realistic skin texture, shallow depth of field, fine 35 mm grain, subtle halation and controlled highlight rolloff. No cuts; one continuous shot throughout. Describe the complete subject, wardrobe, environment, blocking, camera movement and spoken dialogue here. overall_soundscape: Describe the synchronized ambience, physical sounds and nonverbal character sounds here. non_diegetic_music: Describe the score and instrumentation here, or use N/A when the scene should rely only on natural sound. ``` ## Important The LoRA strengthens the visual cinematic language: framing, camera placement, perspective, lighting, lens feeling, production design and film texture. MiniMax H3 itself remains responsible for temporal motion, acting, speech, sound effects and music, so those elements should still be described clearly in the prompt. For the best results, do not write only “cinematic.” Direct the scene like a filmmaker: specify the shot size, camera height, angle, lens, movement, light sources, subject blocking, environment, atmosphere and sound. _______________________________________________________________________ # Cinematic Style LoRA for MiniMax H3 A broad cinematic style LoRA for MiniMax H3, trained on roughly 1,200 carefully captioned cinematic stills. The goal is not to force one specific movie look. The dataset was built to teach a wider cinematic language: realistic film photography, composition, framing, perspective, motivated lighting, lens character, depth of field, production design, realistic materials and skin, color relationships, atmosphere and organic film texture. ## Activation Tag Use the original activation tag exactly as trained: ASTROCINEMAV01K2T Yes, the tag still contains K2T. That is intentional because it is the original learned activation tag from the dataset. This release itself is for MiniMax H3. Place the tag near the beginning of style_and_tone. Example: style_and_tone: ASTROCINEMAV01K2T. Photorealistic neo-noir crime drama, motivated practical lighting, shallow depth of field, restrained color grading, realistic skin texture, subtle halation and organic fine film grain. ## How I Recommend Prompting It in MiniMax H3 Do not rely only on the word "cinematic". Tell H3 what kind of cinematography you actually want: - time of day - dominant and secondary light sources - practical lights visible in the scene - camera distance and framing - camera movement - lens feeling / depth of field - realistic skin and material response - environment and production design - weather and atmosphere - color relationship - film grain, halation or highlight rolloff when useful The LoRA works best as a broad cinematic foundation, while the rest of the prompt defines the specific genre and shot. ## MiniMax H3 Prompt Structure I recommend separating the prompt into: - style_and_tone = visual language and cinematography - continuous_shot or multi_shot_sequence = action, acting, camera and timing - audio_design = music, sound effects and ambience - explicit dialogue lines whenever characters speak H3 is very good at combining visual direction with audio, so do not forget the audio side when the scene needs it. For example, a crime scene can include rain, passing traffic, a low score and dialogue. A fantasy battle can include orchestral music, weapon im
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2,740 Downloads · 209 Likes auf Civitai
SHA256
1488E17CBA52D17F769CE418BFC881B36D90E0102DBB9195F39662FD45A18D59
ModelTrends.ai-Modell-ID
#27384
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Beispielbilder
Prompts und Einstellungen, geteilt von den Leuten, die diese Bilder auf Civitai erstellt haben. Wähle ein Bild, um zu sehen, wie es entstanden ist.
Einstellungen
Größe
904x1120
Prompt
Shot 1] Live-action, cinematic horror film, a single continuous tracking shot follows Joyce through a dark, dusty, decaying house. The camera tracks alongside her at fast speed with large amplitude as she bursts into a hall wall, her dirty floral off-shoulder summer dress and white sneakers kicking up fine dust from the cracked floorboards. She stumbles to her feet, hands braced against peeling wallpaper, bouncing off the wall for balance while wide blue eyes scan the shadows behind her. The camera pushes in slightly with small amplitude at slow speed as she looks over her shoulder, breathing hard and panting, then continues tracking as she runs walking over debris of broken furniture, splintered wood, and scattered dust across the decaying house. Her breath comes in ragged gasps that sync with each heavy footstep. She reaches a tall closed door at the far end of the hall and slams her body into it, arms outstretched, but the weathered wood doesn't budge open even an inch. The camera holds tight as she turns around, leaning her back flush against the door, knees slightly bent, one hand gripping the frame for support while the other clutches at her chest. Her breathing quickens to a desperate panic as unseen movement looms closer in the darkness behind her — a shadow that grows larger with every heartbeat, and Joyce freezes, eyes locked on the void where her pursuer stands just beyond the failing light. overall_soundscape: Dark decaying house ambience hums beneath everything — cold air drifting through broken walls, a slow drip of water somewhere in the shadows. Her body thuds against the hall wall with a sharp impact, then ragged breathing and heavy panting fill the space as she stumbles to her feet. Fabric rustles with each frantic step over debris; splintered wood cracks beneath white sneakers grinding across the floor. She slams into the closed door — skin scraping weathered wood — and grips the frame as breathless gasps quicken into a desperate panic, while unseen footsteps grow louder from behind. non_diegetic_music: Sparse dissonant strings crawl in at a slow tempo, joined by an irregular ticking pulse that quickens with each of her steps before swelling into sustained low chords as the unseen foe closes the distance. [Shot 1] Live-action, cinematic horror film, a single stationary medium-wide shot holds Joyce standing before a tall closed door in the dark decaying hall. The camera stays still as she takes her first breaths, wide blue eyes scanning the failing light for movement behind her — an intact, tense earlier state of a survivor who believes she has cornered her pursuer. She shifts her weight and presses closer to the weathered wood, one hand sliding up the doorframe while the other grips the edge beside her, her floral off-shoulder dress catching the dim shaft that spills across the peeling walls. The camera holds tight as she settles fully into the exact arrangement, hand position, angle, lighting, and composition established by <Picture 1> — back pressed flush against the door, arms outstretched gripping both sides of the frame, body leaning forward with a look of desperate focus fixed on the darkness ahead. She remains unaware that the door behind her begins to creak open silently, revealing a dark void of a room beyond. The camera holds as she stays locked in place looking straight ahead while a pair of large monster's clawed arms reach out slowly around her waist from within the blackness. Her breath catches — then the unseen foe pulls and in an instant drags her backward into the room and down into the dark void as she screams, her body yanked past the doorframe and swallowed by shadow. The camera holds its single static frame as the closed door slams shut behind where she stood, the wood thudding against the wall, and her screaming ends abruptly in silence. overall_soundscape: Low house ambience hums beneath everything — a slow drip of water somewhere in the walls, cold air drifting through broken planks. The door creaks open silently behind her with a soft scrape of hinges, then fabric rustles as clawed fingers close around her waist and pull taut against her back. Her scream tears across the hall on each drag into the dark void — ragged, rising, then breaking into gasps — while her body is hauled past the doorframe over splintered floorboards. The final slam of the closed door thuds heavy against the wall as her last breath fades to nothing. non_diegetic_music: Sparse dissonant strings crawl in at a slow tempo, tightening into an irregular pulse that swells with each pull of her body before dropping into sustained low chords as she is dragged into the dark void and silence falls. [Shot 1] Live-action, cinematic horror film, a single stationary medium-wide shot holds the closed weathered door after it slams shut in the dark decaying hall. The camera stays still as two seconds of silence pass — dust settling, breath fading, the faint scrape of fabric against splintered floorboards echoing from beyond the wood. Then the door begins to creak open slowly on its own, and Joyce pushes it up just enough to stick her head out into the failing light, her wide blue eyes crinkling with a bright, nervous laugh. She leans forward slightly, one hand braced against the frame beside her while the other grips the edge, and says: <d>[English] Just kidding I'm fine. Totally fine.</d> Her laughter spills freely across the dark hall as she holds her head out of the doorway, shoulders shaking with each breathless burst. The camera holds tight as she continues to laugh — a cheerful sound too easy for the shadows behind her — then reaches down and pulls the door shut again with both hands, her body sliding back into the blackness where her pursuer waits just beyond the wood. overall_soundscape: The heavy thud of the closed door reverberates through the hall and lingers for two long seconds before the wood begins to creak open on its own — a soft scrape of hinges giving way to Joyce's bright, breathless laughter spilling into the dark. Fabric rustles as she pushes the frame up just enough to stick her head out; her nervous chuckle bounces off the peeling wallpaper while one hand braces against the edge beside her. The failing light flickers across splintered floorboards as she holds her head out laughing, then a final pull of both hands drags the door shut with a sharp thud against the wall as her last breath fades to nothing. non_diegetic_music: Sparse dissonant strings crawl back in at a slow tempo but now staccato and playful, each pluck syncing with one of her nervous laughs before dropping into an irregular pulse that swells as she pulls the door shut over the blackness where her pursuer waits.
Einstellungen
Größe
832x1184
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Live-action, cinematic, a static macro shot frames a tiny dragon-like cat perched delicately atop a human fingertip against a soft blurred backdrop, its dark scaly body lined with small orange-tipped spines along the back and ears. The camera holds static as the creature opens its mouth wide in a slow yawn and a small fireball shoots out from between its lips, while its tiny cat-like tail slowly wiggles side to side until the video ends. overall_soundscape: Soft room ambience with gentle fabric shifts underneath. A low purr rumbles from the creature's chest as it stretches, then a soft hiss accompanies the fireball bursting free before fading into quiet warmth. non_diegetic_music: none
Einstellungen
Größe
800x1280
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Live-action, cinematic, a static macro shot frames a surreal bug-like creature clinging to the lichen-covered bark of a tree trunk against a soft blurred green backdrop, its turquoise pebbled head crowned with two long textured antennae tipped in yellow. The camera holds static as the creature tilts its oversized glossy black eyes toward the viewer with unmistakable curiosity, then narrows them slightly and says: <d>[English] What? Expecting me to do a dance or something? ---- off.</d> while twitching one of its spindly yellow legs in mild irritation until the video ends. overall_soundscape: Soft room ambience with gentle fabric shifts underneath. A low rustle accompanies the creature's antennae twitching against the bark, then quiet joint clicks and a soft scrape echo as it shifts its weight before fading out. non_diegetic_music: none
Einstellungen
Größe
800x992
Prompt
[REFERENCES] <Picture 1>: (Jamie, woman in her early Thirties with long dark brown hair and warm olive-toned skin, expressive eyes, wearing a black floral-print crop top, high-waist denim shorts, and strap black heeled sandals) [SHOTS] 1st: [0s-2s]: Medium tracking shot. Jamie stands confidently before a massive circular exhaust port glowing with concentric rings of neon pink and cyan light inside a dim night club. The crowd pulses behind her in hazy color. Suddenly the port roars to life, unleashing a colossal burst of compressed air that catches her full-body—she launches skyward at high speed, arms flung wide as she rockets up above the dancing crowd like a rag doll caught mid-flip. 2nd: [2s-4s]: Wide tracking shot, camera pans upward and follows her flight. Jamie tumbles head over heel through the air, her long hair whipping wildly around her face, legs snapping in slow-motion arcs against the strobing club lights. The crowd below goes still, watching as she completes a full rotation, body suspended weightlessly at the peak of her arc before beginning its descent. 3rd: [4s-6s]: Medium tracking shot. She slams into the far opposite wall with a comical thud, arms pinwheeling, then gives an exaggerated slow-motion slide down the slick surface to the floor, landing in a dramatic heap as the neon light flickers across her dazed expression. [OVERALL LOOK] Neon-soaked night club interior bathed in pulsing pink and cyan glow, dark industrial textures with metallic exhaust port detailing, photorealistic, cinematic grain, high-energy comedic atmosphere. [SOUND] Ambient: deep bass thump of the club crowd, mechanical roar of the exhaust port venting, rushing wind of compressed air, muffled cheers from below. Dialogue: Jamie gasps "Whoa!" as she's launched into the air.
Einstellungen
Sampler
Euler
Schritte
25
Guidance
1
Größe
1376x768
Prompt
1. Target duration: 12 seconds 2. Format: 16:9 style_and_tone: ASTROCINEMAV01K2T. Photorealistic theatrical mystery-thriller trailer, remote North Atlantic atmosphere, storm photography, slate-blue seas, weathered practical interiors, strong contrast between cold exterior light and warm tungsten sources, dramatic wide compositions, natural faces, subtle film grain and premium theatrical finish. audio_design: Begin with ocean wind and one isolated piano note. Gradually introduce low strings, deep trailer percussion and restrained pulses. Waves, thunder, timber creaks, lighthouse machinery, radio static and carefully placed trailer impacts. Deep male narrator. multi_shot_sequence: [Shot 1] (00:00.000–00:02.000) Sweeping aerial view of a remote rocky island during a violent storm. An old lighthouse flashes through heavy fog. Narrator: "Twenty years ago... the light went dark." [Shot 2] (00:02.000–00:04.000) Inside an abandoned keeper's house, a woman in her early thirties enters carrying an old suitcase. She whispers: "Dad?" [Shot 3] (00:04.000–00:06.000) Fast cuts: an aged family photograph, handwritten symbols in a journal, lighthouse machinery suddenly moving, her frightened eyes. Heavy trailer impact. [Shot 4] (00:06.000–00:08.500) She runs upward through the lighthouse spiral stairs while bulbs fail one after another. A distorted radio voice: "Don't let it see you." [Shot 5] (00:08.500–00:10.500) She reaches the lantern room. Far beyond the black ocean, an enormous unnatural light answers the lighthouse beam. She whispers: "What is that?" [Shot 6] (00:10.500–00:12.000) Hard cut to darkness. One sweeping lighthouse beam crosses the frame. Narrator: "THE LAST LIGHTHOUSE." Final deep impact.
Negativer Prompt
n/a
KI-Modelle für Bild-, Video- und Texterzeugung
cinematic h3 ist ein LoRA für die Familie MiniMax H3 und wird auf ModelTrends.ai gelistet, einem reinen Lesekatalog für Open-Source-KI-Modelle für Bild, Video und Text. Vergleiche es mit anderen MiniMax H3-Modellen, prüfe den Hitzewert, um den Trend zu sehen, und öffne es auf PirateDiffusion oder BitVector, um es auszuprobieren.
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