MiniMax H3 Combat BASE V2: fight motion, impact and drama
FourBunny's Combat BASE LoRA for MiniMax H3 improves fight choreography, hit reactions, continuity and physical cause and effect, and it helps dialogue scenes too. Learn the prfight1, prfin1 and prslow1 triggers and how to stage a scene.
Sujet : Modèles
Par Captain
Publié le 2026-10-01
Cette page n'est pas encore traduite ; elle est affichée en anglais.
Aperçu
MiniMax H3
Combat
BASE (V2) by FourBunny is a video
LoRA
focused on action: faster combat, better action continuity, believable hit reactions, cumulative damage, spatial movement and physical cause and effect. V2 goes beyond fights, adding richer body movement, finer sound detail and stronger shot-to-shot continuity to character performance.
Triggers: prfight1 for normal combat; add prfin1 after it for a clear finisher, knockout or takedown; add prslow1 for a brief slow-motion emphasis on the decisive strike. The author notes slow motion is not guaranteed.
Référence
Nom | Type | Rôle |
|---|---|---|
Trigger | prfight1 | Normal combat scenes. |
Finisher | prfin1 | After prfight1 for a decisive ending. |
Slow motion | prslow1 | Brief emphasis on the final strike. |
LoRA weight | 0.7-1.0 | |
Resolution | 1080p / 2 MP | 10 s clips take about 15 minutes on a 12 GB card per the author. |
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Aucune installation requise – exécutez les modèles IA dans le cloud
BitVector Prism est la façon la plus simple de commencer : choisissez un modèle, tapez un prompt et générez dans une application web épurée, sans rien configurer. BitVector est aussi disponible sur Discord et sur le web (SpyGlass).
Pas à pas
- Describe the fighters, the space and who is winning in the integrated description.
- Put prfight1 at the start; add prfin1 if the clip ends the fight.
- Describe sound (impacts, breathing) in the soundscape.
- Weight 0.9, standard H3 steps.
- Keep each shot to one exchange of blows.
Exemples
Sparring
prfight1. integrated_multimodal_description: [Shot 1] Two adult boxers spar in a dim gym. The taller one jabs, the shorter slips and lands a body shot; the taller staggers back into the ropes.
overall_soundscape: Glove impacts, squeaking shoes, heavy breathing.
non_diegetic_music: N/A
Finisher
prfight1, prfin1, prslow1. integrated_multimodal_description: [Shot 1] A swordswoman parries a strike and sweeps her opponent's legs; he falls and the blade stops at his collar.
overall_soundscape: Steel ring, boots on gravel, wind.
Creative idea: dialogue with tension
prfight1. integrated_multimodal_description: [Shot 1] Two negotiators face off across a table. One slams a hand down and says: <d>[English] Enough.</d> The other leans back slowly.
overall_soundscape: Hand on wood, chair creak.
Astuces
- Name the hit reactions you want (staggers back, drops to one knee).
- Cumulative damage: mention earlier hits in later shots.
- Works for dialogue scenes too; it improves body language.
- Combine with Better Motion at 0.4 for walking and turning.
Dépannage
Fight ends without impact
Pourquoi cela arrive
No finisher trigger.
Comment le corriger
Add prfin1 after prfight1.
Limbs glitch in fast exchanges
Pourquoi cela arrive
Too many actions per shot.
Comment le corriger
One exchange per shot; add Better Motion at 0.4.
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Aucune installation requise – exécutez les modèles IA dans le cloud
PirateDiffusion est réservé à Telegram et conçu pour les pros : des milliers de modèles, LoRA et workflows pilotés par commandes de chat, avec génération illimitée à prix fixe.
Questions
Is slow motion reliable?
The author says prslow1 is not guaranteed; keep shots short.
Dialogue scenes?
Yes, V2 improves performance continuity in them.
Liens et sources
Modèles de ce guide
Écrit par
Captain
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