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MiniMax H3 Combat BASE V2: fight motion, impact and drama

FourBunny's Combat BASE LoRA for MiniMax H3 improves fight choreography, hit reactions, continuity and physical cause and effect, and it helps dialogue scenes too. Learn the prfight1, prfin1 and prslow1 triggers and how to stage a scene.
Onderwerp: Modellen
Door Captain
Gepubliceerd op 2026-10-01
Deze pagina is nog niet vertaald en wordt daarom in het Engels getoond.

Overzicht

MiniMax H3
Combat
BASE (V2) by FourBunny is a video
LoRA
focused on action: faster combat, better action continuity, believable hit reactions, cumulative damage, spatial movement and physical cause and effect. V2 goes beyond fights, adding richer body movement, finer sound detail and stronger shot-to-shot continuity to character performance.
Triggers: prfight1 for normal combat; add prfin1 after it for a clear finisher, knockout or takedown; add prslow1 for a brief slow-motion emphasis on the decisive strike. The author notes slow motion is not guaranteed.

Naslag

Naam
Type
Wat het is
Trigger
prfight1
Normal combat scenes.
Finisher
prfin1
After prfight1 for a decisive ending.
Slow motion
prslow1
Brief emphasis on the final strike.
LoRA weight
0.7-1.0
Resolution
1080p / 2 MP
10 s clips take about 15 minutes on a 12 GB card per the author.
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Stap voor stap

  1. Describe the fighters, the space and who is winning in the integrated description.
  2. Put prfight1 at the start; add prfin1 if the clip ends the fight.
  3. Describe sound (impacts, breathing) in the soundscape.
  4. Weight 0.9, standard H3 steps.
  5. Keep each shot to one exchange of blows.

Voorbeelden

Sparring

prfight1. integrated_multimodal_description: [Shot 1] Two adult boxers spar in a dim gym. The taller one jabs, the shorter slips and lands a body shot; the taller staggers back into the ropes.
overall_soundscape: Glove impacts, squeaking shoes, heavy breathing.
non_diegetic_music: N/A

Finisher

prfight1, prfin1, prslow1. integrated_multimodal_description: [Shot 1] A swordswoman parries a strike and sweeps her opponent's legs; he falls and the blade stops at his collar.
overall_soundscape: Steel ring, boots on gravel, wind.

Creative idea: dialogue with tension

prfight1. integrated_multimodal_description: [Shot 1] Two negotiators face off across a table. One slams a hand down and says: <d>[English] Enough.</d> The other leans back slowly.
overall_soundscape: Hand on wood, chair creak.

Tips

  • Name the hit reactions you want (staggers back, drops to one knee).
  • Cumulative damage: mention earlier hits in later shots.
  • Works for dialogue scenes too; it improves body language.
  • Combine with Better Motion at 0.4 for walking and turning.

Probleemoplossing

Fight ends without impact

Waarom het gebeurt
No finisher trigger.

Zo los je het op
Add prfin1 after prfight1.

Limbs glitch in fast exchanges

Waarom het gebeurt
Too many actions per shot.

Zo los je het op
One exchange per shot; add Better Motion at 0.4.

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Vragen

Is slow motion reliable?

The author says prslow1 is not guaranteed; keep shots short.

Dialogue scenes?

Yes, V2 improves performance continuity in them.

Links en bronnen

Modellen in deze gids

Geschreven door
Captain

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